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Hero Background & Trivia Strategy
Aghosth
the Lord of Death
Aghosth Portrait
Statistics
Primary attribute Intelligence
Strength 24 + (1.6)
Agility 14 + (1.3)
Intelligence 28 + (2.9)
Movement Speed 305
Turn Rate 0.5
Attack Range 450
Missile Speed 900
Attack Duration 0.46 + 0.54
Cast Duration 0.4 + 1.1
Base Attack Time 1.7
Creator ErdamonPL
Original concept

Aghosth Portrait.png Aghosth is a hero made by ErdamonPL. Don't forget it's subject to change.

Soul Eater
Soul Eater

Aghosth regains 15 / 20 / 25 / 30 (+ 8% AP) health and gains a stack when he kills a unit.

Each stack grants Aghosth 1 ability power, up to 25% of his current ability power.

Decay
RANGE: 475
COST: 70 / 75 / 80 / 85 / 90 mana
COOLDOWN: 14
Decay

Active: Aghosth causes the body of target enemy to decay, slowing and damaging it over 4 seconds.

  • Damage: 90 / 140 / 190 / 240 / 290 (+ 70% AP)
  • Slow: 24 / 28 / 32 / 36 / 40%
Ethereal Curse
RANGE: 550
COST: 40 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Ethereal Curse

Active: Aghosth banishes a target for 2.5 seconds, preventing it from attacking or being attacked while making it immune to physical damage.

Scar of Death
RANGE: 600
COST: 90 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Scar of Death

Active: Aghosth places a seal on the target enemy that explodes after 5 seconds, dealing magic damage and silencing it for 0.5 second.

  • Damage: 90 / 125 / 160 / 195 / 230 (+ 55% AP)

Aghosth's basic attacks against the marked target will increase the damage by 15% and the silence duration by 0.5 second, up to 3 times; and a 4th basic attack will cause the seal to prematurely detonate.

  • Maximum Damage: 130 / 181 / 232 / 283 / 333 (+ 80% AP)
Curse of the Underworld
RANGE: 900
COST: 150 mana
COOLDOWN: 120 / 110 / 100
Curse of the Underworld

Active: Aghosth launches a projectile in a line that curses the first enemy hero hit, causing it to lose 20% of its maximum mana every second. When the target runs out of mana or dies, it is dealt magic damage and is slowed by 80% for 2 seconds while Aghosth regains health. The target then regains 10% of its maximum mana per second until it regains all lost mana.

  • Damage: 200 / 325 / 450 (+ 60% AP)
  • Heal: 100 / 175 / 250 (+ 40% AP)

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Unimplemented Heroes

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