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  • Anasigma

    Darkos II

    April 15, 2016 by Anasigma


    Resurrecting an old friend.

    Gotta find him a model.

    After Darkos scores a kill or an assist on an enemy hero, that hero becomes Infuriated, increasing the damage they deal to Darkos as well as the damage Darkos deals to them by 10%.

    A Hero can remove their Infuriated status by scoring a kill or assist on Darkos. However, should Darkos score a kill or an assist on an Infuriated enemy, that enemy will permanently become Humiliated. Humiliated enemies can no longer become Infuriated, and empower Darkos' abilities.
    Get killed by a clown once, you might have messed up. Get killed by a clown twice, something is up. }} }}

    Darkos throws a ball of darkness forward, dealing magic damage to all enemies is passes through. Dark Blast gains bonus effects depending on…

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  • Lykrast

    After seeing his post on Reddit, I've decided to ask Liam Jobson if we could use some of his concepts, and he said yes! So here are 2 that I chose formatted and tweaked for VotE, so we can have some feedback (I'll also need to find models for them).

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  • Lykrast

    Tentative Ayler rework

    April 12, 2016 by Lykrast

    Our winged friend always suffered from some problems. First being that he always has been a bit too strong, but also his kit is kind of bland, you just on enemy, him, then spam some . So here I'm gonna try to make up something that fits with his indentity (ramping up over the fight mostly) and adding some "meaningful choices". Those are overall pretty light in the grand scheme of things, but it will tweak things around to make him a bit different. Note that this does not come with changes to or , because I think these only need number tuning.

    or , up to 5.

    |description2 = When at 5 stacks, this can be activated to consume all stacks and causes all of Ayler's basic attacks to crit for 75% bonus damage for 8 seconds. |cooldown = 8 }} }}

    Ge… Read more >
  • Anasigma

    A few items

    April 9, 2016 by Anasigma

    It's all in the title, baby


    • Recipe: + + 800 gold (3000 gold)
    • +60% attack speed
    • +60 ability power
    • +6% movement speed on melee heroes
    • Passive: Basic attacks against enemy heroes grant 6 AP and OHMD for 3 seconds, stacking up to 6 times (max. 30).

    Each strike of the whip's teeth imbues the bearer with demonic might.



    • Recipe: + + 1000 gold (2500 gold)
    • +50 attack damage
    • +4 health regeneration
    • Passive: Killing a unit heals you for .
    • Active: 50 mana. For the next 10 seconds, you gain 15% movement speed, deal 15% increased damage, and take 15% increased damage. 20 seconds cooldown.

    Some people just like blood way too much.



    • Recipe: + + 800 gold (2600 gold)
    • +50 attack damage
    • Passive: your basic attacks and this item's passive deal 0.1% increased damage for ea…





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  • SirAston


    Algron is a hero with this model.

    Slow but steady, Algron has been created to withstand large amounts of damage while returning the favor with his immense Bonecrusher club. But his true potential is unleashed in prolonged fights, where he can overwhelm even the beefiest target by outright ignoring part of their armor with every third attack. But that's not all. By using said third attack for an ability instead, he can become more than the sum of the parts that created him by stunning the target for a longer time, pushing back every other enemy that isn't his main focus or even use the heat of the earth itself to enhance his brimstone machinations for a short time, attacking faster at the cost of his health.

    In short, when Algron gets his mom…


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  • SirAston

    Well, I just wanted to talk about the current state of VotE's lore...

    Given the nature of MOBA-games, it's obvious that lore doesn't really have a good place to begin with because the fight "resets" with each new match and heroes can be on both sides of a battle, even arch-rivals being able and capable of covering each other's back. Heck, a / duo lane might even work pretty well. I initially handwaved it by mentioning in passing that the battle for the Prime Gate is basically confusing in itself and people switch sides all the time because of personal reasons, being mercenaries, being undecided in whom to follow or plain simple brainwashing/converting. It still doesn't explain how a Duskbringer would ever fight for the Empire, but it seemed…

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  • Lykrast

    Changelog part 3

    February 14, 2016 by Lykrast

    The previous post was getting laggy when edited, so here's the changelogs starting from February 2016.


    General

    • Fixed a large amount of issues related to damaging spells

    Heroes

      • Base attack time increased from to
      • Movement speed reduced from 315 to 305
      • Strength per level reduced from to
      • Agility per level reduced from to
        • Mana cost increased from to
        • Mana cost increased from 50 to 70
        • Reanimation health reduced from 40% to %
        • No longer causes basic attacks to deal physical damage in a 200 radius area around their main target
        • Now causes basic attacks to deal bonus physical damage
        • Cooldown increased from 10 to 12
        • Added a radius indicator during the delay
        • Impact delay reduced from to 1
        • Stun duration increased from to
        • Lifesteal increased from 15% to 25%
        • Magic r…

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  • Anasigma

    Vice, the arcane thief

    February 11, 2016 by Anasigma


    Uses http://www.hiveworkshop.com/forums/models-530/vice-261546/?prev=d%3Dlist%26r%3D20%26u%3D-Grendel

    After his ultimate is leveled once, Vice nominates a random enemy hero. Getting a kill or an assist on that hero permanently increases Vice's agility. Vice then nominates a new target a few minutes later. This ability improves each time his ultimate is leveled.

    |leveling =

    |description2 = Vice gains 3% attack speed for 3 seconds when attacking enemy heroes, stacking up to 5 times. Attacking the nominated hero immediately grants the maximum bonus attack speed.

    }} }}

    Vice throws two spinning scythes at a 40° angle, damaging enemies they pass through. Each enemy can only be hit once.

    |leveling = |range = 650 |cooldown = |cost = |costtype = ma…


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  • Lykrast

    Here are some "tresholds of power" for upgrades, or number of stacks required for X% of the stats to be granted. "Power" here will be defined by either 's bonus AP and mana regen or 's bonus OHMD.

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  • Anasigma

    • Recipe: + + 1000 gold (1900 gold)
    • +500 health
    • +5 health regeneration
    • Killing an enemy grants 1 stack, up to 100. You gain a damaging aura that deals 0.5 damage per second to enemies within 200 units for the first stack and 1% less for each additional one.
    • I already suggested something very similar, figured I'd rework the concept a bit and resubmit it.



    • Recipe: + + 400 gold (1200 gold)
    • +30 armor
    • +20% magic resistance
    • Let's face it: as of now, there are not many tank items. This one is a simple tier 2 one that can build into other things, for instance...



    • Recipe: Zwergen Bracer + + 800 gold (2400 gold)
    • +35 armor
    • +20% magic resistance
    • +400 mana
    • You gain 15% of your maximum mana as bonus health.
    • A tier 3 item for people who care about nothing else but stan…





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  • ErdamonPL

    [Model~

    This song pretty much sums up what you're about to witness

    FREAKING SHOTGUN, THIS GUY HAS A FREAKING SHOTGUN. We've had a lot, underage lady slashing people with fans, stoned stone golem, siren riding a motorcycle, this time, FREAKING SHOTGUN. Here I would say how the gameplay of his would play out, but do you need any explanation? Tough guy with a shotgun, that just speaks for itself. But here it is anyway: to make the shotgun feel like a shotgun, more damage at close range, fairly short ranges overall, lots of burst coupled with some cc and survivabillity, to make him feel exactly how he should.(of course giving a tough guy with a heavy shotgun a fairly long ranged dash every 2 seconds is a realistic design, what's your problem?) W…

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  • Anasigma


    Uses Uther's model because well, it's the coolest of all the paladin ones

    Each time an allied hero dies, a brasero lights up in Dedwill's base. After five braseros are lit, they are consumed upon the next hero death, reducing that hero's death timer to 5 seconds.

    }} }}

    Dedwill summons a ghostly paladin which runs to the targeted area at a speed of 600. upon arrival, it strikes all enemies within 200 units of it, dealing magic damage, and remains there for 10 seconds. Dedwill can absorb the ghost by walking up to it, regaining mana equal to 20% of the damage it dealt.

    |leveling = |range = 800 |cooldown = 12 |cost = 60 |costtype = mana }} }}

    Dedwill heals himself and all allies around him and his ghost. An ally can be hit by both healing wav…
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  • ErdamonPL

    [Model~]

    Yet again, a support, how original. This time, I decided to show a healer class from an entirely diffrent point of view. Rather than a regular celestial being which goes like "I'll heal you my child, don't worry, with me you'll be able to afk farm as much as possible", here we have a witch doctor that just goes like "I'M LITERALLY KILLING MYSELF FOR YOU TO MOVE YOUR ASS OVER THERE AND KILL THOSE BASTARDS, NOW". That's the whole shtick with Yuvana, a high risk high reward support with some really MEANINGFUL risks to be taken, in order to lead her team to victory. With some good mix of sustain, buffs, and area control, she ensures that the lane will be kept in check, and her carry will dominate as long as they coordinate their action…

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  • SirAston


    Evarashi is a hero made by SirAston with this model.

    The Wandering Druid summons aid from nearby forest wisps to dominate her enemies, giving her a natural advantage at the Prime Gate. Those wisps act as turrets, but unlike other turret-users, those can't stall a lane or otherwise be a hindrance while moving around, meaning her presence is required to use the full potential of her turrets. But that's what Evarashi wants anyway, as she is empowered by the presence of her wisps.

    Her playstyle resolves around careful placement of her Protector Wisps and staying in their range whenever possible to quickly deal with a minion wave or provide a meaningful edge in teamfights. Gust of Change allows to focus down on an enemy and keeping him in turret ran…


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  • ErdamonPL

    Yet another item overhaul

    December 5, 2015 by ErdamonPL

    For quite some time I've had a lot of suggestions for new items in mind, but they were either stuck in my sandbox, or I didn't really shared anything about them. Today, I had decided to release a new volume of my item suggestions, collecting all of those suggestions I wanted to share lately.


    Now, I'm not gonna lie, that was one of the Lykrast's ideas actually... but I still kinda wanted to already start theorycrafting this item's potential build path/stats. I still think that I did a rather good job of making a support item with a strong active that saves people's asses all day. Overall no support hero who'd like to go for this item will greatly enjoy the active, and surely won't mind additional stats this item grants.


    That's all I've got fo…



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  • Lykrast

    Welcome to this first blog that will tell in details how certains abilities work, in this case .


    Don't pay much attention to that on the right for now, it's explained a bit below, and is only so high cause it takes some place.


    In Warcraft III, spells are made in the object editor, and actually can only be default spells with values tweaked around. This means that the vast majority of abilities in VotE actually CANNOT be done in the object editor alone.

    But that doesn't mean we won't need it. In our case, needs 3 spells defined in the object editor :

    • The main spell (learned and cast by the hero) : it is based on the Tauren Chieftain's Shockwave, which fires a projectile in a line that does damage to everything in its path. However, due to all …


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  • Lykrast

    Download here

    This is an odt file (Open Office sheet). To use it, fill the yellow cases with the desired values (attributes, attribute gains, primary attribute + gain (just copy the appropriate one) and base attack time) to get health, regenerations, mana, attack speed, attack damage and armor at all levels.

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  • Lykrast

    Shelved heroes

    November 20, 2015 by Lykrast

    As you might have seen, some heroes have been put in a "shelved heroes" categories, namely , , and . This means that they won't be worked on or put into the map for an undeterminate amount of time.

    Why I've done this is mostly because some of their kits just doesn't feel right or compelling, and/or they have mechanics which would require a huge amount of work for something that isn't that great.

    I know I'll have trouble explaining myself on that, and I know some of you may not be happy with that, but I hope you'll at least understand why I could have thought that is a good idea.

    Until then, have a good day.

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  • Anasigma


    Role: Combo-based disabler. model here.


    }}

    Tiresias swings his sword in a in front of him. Enemies hit take physical damage and are taunted for a short duration.

    |leveling =

    |range = 128 |cooldown = |cost = |costtype = mana }} }}

    Tiresias retaliates against enemy heroes that hit him with basic attacks, consuming a charge of this ability to deal physical damage and slow by 15% for 1 second. Punitive Blow deals 180% damage to enemies affected by Bravado. Tiresias also regains a charge of this ability whenever he damages at least 1 enemy hero with a spell.

    |leveling = |recharge= |maxcharges=3 |costtype = mana }} }}

    Tiresias invokes a great strength, dealing physical damage to nearby enemies and knocking them back 100 units. Enemies affected …

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  • Poisonshark

    Model: Furbolg Tracker


    From the very moment he was a cub, Dekkard was already leading others of his kind with the greatest of ease. His tribe was flourishing as he reached adolescence, and by the time he reached adulthood, most of the tribe were pushing for him to become the leader. He communicated with the human tribes, which the tribe never could do before. Dekkard's announce was simple: make allies of the tribe now, or they would invade the city. As empty as the threat was, making an enemy of him would be a huge waste for everybody, so Dekkard's tribe enjoyed alliance with the Solsworn. Years later, when the disease struck, Dekkard was chosen as a veteran to look for the cure to the disease. He brought his entire tribe with him, seeing i…



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  • ErdamonPL

    [Model~]

    So, as you've probably guessed, this lady over here is a Bounty Hunter! However, I decided to deliver this theme in a little diffrent way... Bounty Hunter are usually carries, bruisers, stealthy assassins, meanwhile, Mephala is a support. Yes, an Agillity based greedy, furious, blood hungry, cutthroat Support. Obviously while keeping Bounty Hunter's main identity (chasing people until you murder them) I decided to give her a bit more team-wide utillity and still keeping the everlasting snowball mechanics to make her feel like an actual Bounty Hunter. That is, she will sacrifice some damage for it (1v1'ing people might not be that easy if she isn't ridiculously ahead), this shouldn't be that big of a deal. And besides, Diversity.


    mov…
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  • Anasigma

    Ganglione Rework

    August 6, 2015 by Anasigma

    Let's face it, he needs one.


    is a hero made by Psykolog, with this model. Don't forget it's subject to change.
    • What's changed: He gained a new, less boring innate (which the entire kit now depends on), leagues more firepower (through AP-scaling physical skills), and lower cooldowns to play up its annoyance role in lane. The only broken part about his kit (the heal) has been nerfed (at least until you get a few levels of endless riches), and the ultimate is now as ranged as the rest of the kit (though it does encourage getting relatively close to the enemy).


    }}

    Ganglione shoots a flurry of molten coins at a 300 radius area. Enemies hit take physical damage plus a bonus amount that increases with every level of Endless Riches.

    |leveling =

    }}

    |range…



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  • Lykrast

    Changelogs part 2

    August 5, 2015 by Lykrast

    The previous post was getting a bit messy with the length, so this one has been made, starting at August 2015.


    General

    • When the game ends, the camera rotates around the destroyed core as the players meeting the following conditions are congratulated in front of everyone :
      • Most damage dealt to minions
      • Most damage dealt to neutral monsters
      • Most damage dealt to buildings
      • Most damage dealt to heroes
      • Most damage taken

    Heroes

    • has been reintroduced
      • Attack range reduced from 475 to 450
        • Now also grants 1 stack per unit kill with no cap.
        • Each stack grants 1 AP, but no more than .
        • Range reduced from 625 to 475
        • Magic damage amplification reduced from % to 0
        • Mana cost reduced from 100 to 40
        • Cooldown reduced from 20 to
        • No longer deals half damage in a 300 radius area
        • Sea…

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  • ErdamonPL

    So, since we already started establishing some real meta here, I thought that it'll be a good idea to start making some tier lists!


    This not only makes our mod look more serious from the competetive side (should we even care about this factor?), but, this experiment may also give us some useful information on how we should balance out the heroes!

    (disclaimer: Stuff written in Italic is a pure speculation)

    Here's one tier list made by me (as of 13/02/2016):


    The best of the best, here the place will find heroes who are deemed broken or just highly contested picks which any team would like to have in any situations. 

    : Well that was unexpected. With the rework to Herculeon's W, he shifted more towards the role of an agressive fighter who beats the l…



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  • Anasigma

    The lumbermill

    August 2, 2015 by Anasigma
    • Note: I'll be on holidays for the next few days, so I'm going to post this early since I'm not going to be joinable for a while.

    Hire trained war beasts and powerful mercenaries to destroy your opponents' buildings!


    Base building, allows the hiring of pusher mercenaries using lumber. Lumber is obtained by killing jungle monsters.

    Wether the mercenaries push top or bot can be chosen via a button in the lumbermill.

    Each type of mercenaries has three stages. The first stage can be purchased from the start of the game. 15 minutes in, the second stage becomes available, and 30 minutes in, the third stage becomes available.

    There is a hard limit of 5 mercenaries per team at a time.

    All mercenaries deal 25% bonus damage to buildings with their basic at…



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  • Anasigma


    model here

    Role: Teamwork power. The kit is based around reinforcing allies while being reinforced by them, and encouraging fighting as a team.

    After casting a spell, Antje's next basic attack within 8 seconds heals all allied heroes within 700 units for . The heal is doubled if the attack was against a hero.

    }} }}

    Antje fires a bolt of light in target direction, dealing physical damage to targets it passes through. If the bolt hits a hero, it stops, dealing 150% damage to that hero and bouncing to the within 600 units, healing it.

    |leveling =

    |cooldown = |cost = 40 |costtype = mana |range = 425 }} }}

    Antje gains bonus strength.

    |leveling =  % of base strength)}} |description2 = For the next 6 seconds, Antje gains an aura which increases the …


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  • Anasigma

    Gaol, the Soulsmith

    July 26, 2015 by Anasigma


    model

    cosmetics: mostly blue-ish flames and effects (mostly)

    Role: utilitank. Low offensive scalings but high utility on spells and a teamfight presence ultimate.


    Enemies that die within 1000 units of Gaol release a soul which can be collected by walking over it, healing Gaol for . Up to 10 souls can be carried at a time, but collecting souls while already at the cap will still provide the heal.

    |description2 = Gaol consumes 10 souls to empower the next basic ability within 10 seconds to summon a minion. |cooldown = 0.5 }} }}

    Gaol throws a fiery hammer forward. It deals physical damage to the first enemy it hits and slows it by 40% for 1 second.

    |leveling = |description2 = If the ability is empowered by Soulsmith, a is created at the point of…



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  • Poisonshark


    Role: ASAP.
    Model: Nether Dragon


    |recharge= |maxcharges= 9 }} }}

    Mez creates evil energy, throwing it in target direction. It deals magic damage to all enemy units hit. If it hit at least one hero, Mez regains a charge of Cluster of Souls instantly.

    |leveling = |cost = |costtype = mana |cooldown = |5||4}} |range = 675 }} }}

    Mez emits a large shockwave around it. Heroes around it take magic damage and get a Disruption debuff for 6 seconds.

    |description2= Heroes take % more damage from Vibrant Soul and Cluster of Souls. |leveling = |leveling2=

    |cooldown = |range = 450 |cost = 60 |costtype = mana }} }}

    Mez dashes in target direction, dealing magic damage to all enemy units it passes through and slowing them for 1 second. After ending the dash, Me…


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  • Anasigma

    Item suggestions again

    July 22, 2015 by Anasigma

    • Recipe: + + 1000 gold (1950 gold)
    • +600 health
    • Killing an enemy grants 1 stack. You gain a damaging aura that deals 0.5 damage per second to enemies within 200 units for the first stack and 1% less for each additional one.
    • You regain 15% of the damage dealt by this item as health and mana.



    • Recipe: + + 500 gold (1500 gold)
    • +750 mana
    • +1 mana regen per second



    • Recipe: + Psionic Bracelet + 100 gold (3000 gold)
    • +30 attack damage
    • +1000 mana
    • +1 mana regen per second
    • After casting a spell, your next attack within 10 seconds deals + bonus physical damage and restores you mana equal to 10% of that damage.



    • Recipe: + + 500 gold (3000 gold)
    • +30 attack damage
    • +300 mana
    • +70 ability power
    • After casting a spell, your next attack within 10 seconds deals + bonus phys…







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  • Anasigma


    Role: AP bruiser. model here

    of physical damage to it. This can occur once every 0.75 seconds on heroes and once every 1.5 seconds on other units. Dealing damage to a hero this way slows Vairosean by 25% for 0.75 seconds.

    }} }}

    Three shockwaves expand from Vairosean, one immediately then every 0.4 seconds, dealing magic damage. Each wave that hits at least 1 enemy hero increases all damage dealt by Vairosean by 2% for 3 seconds.

    |leveling = 600

    |cost = 60 |costtype = mana |cooldown = |range = 400 }} }}

    Vairosean fires a long-ranged soundblast that deals magic damage in a 300 AoE and knocks enemies away from its center, also applying a 0.25 seconds slow.

    |leveling =

    |cooldown = |cost = 80 |range = 800 |costtype = mana }} }}

    Vairosean choses a di…
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  • Lykrast

    Those are some concepts from LoL wikia I kinda like and might do, however I want first to ask you what do you think of them before asking their respective authors if we can put them here (of course crediting them). Obviously some specific elements will have to be cut, but most of the essence of the kit will stay intact.

    Remember: numbers always subject to change.

    • Noi'Rys by Kassyndra
      • AP ranged support that relies on buffing her attack dependents allies via links.
      • Read her Siphon Sanity (W) first.
    • Rhodes by Caporai
      • AP melee tank/bruiser that relies on heavy positioning to deal sustained damage and impairs movement.
    • Xia by AP Sejuani
      • AP melee assassin that relies on moving a lot to force enemies out of position and nuke entire teams with a well plac…
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  • Anasigma


    Role: Jungler and pusher. Summons increasingly strong mooks to do his biddings, but must remain close to them in order to maximize their effectiveness. He is reliant on micromanaging his summons in order to be able to do anything, but can easily harass, jungle and push with them. Vamos himself has no escape and is rather fragile for a strength hero, but has a huge potential damage output thanks to his summons. While his teamfight presence remains moderate (after all, summons don't like concentrations of AoEs), he can still more than pull his weight through a surprise explosive doggie.

    model here


    . They learn Fel Drain at level 6, Fel Rage at level 11, and Fel Curse at level 16.

    |description2 = Vamos is healed for 3% of all damage dealt by his summo…



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  • ErdamonPL


    model here

    O hey look, an actual jungler! As you can see, I actually bothered to make one, so, there he is! (And it's a birdman, how cool is that?)

    His purpose of existence is to initiate the fights, deal lots of sustained damage, and his primary role be jungling. He can quickly rush into the fights, tank a lot of damage, and even protect his allies (to some extent), but his damage kinda falls off on a long run, can be kited to hell, and most of his sustain comes from actually spending a lot of time in fights, but once he gets up close to someone, he can really wreak havoc.

    attack speed for 4 seconds, this buff stacks 4 times. Additionally, for each 1% of health Ayler is missing, this buff will be increased further by 1%.

    |description2 =(Up to…


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  • Draven, the Glorious Executioner


    Slow thing that's supposed to be more effective the longer a fight is. If it gets into the fight.


    magic damage per stack of Rot per second around him. Maximum of 10 stacks. Stacks fall off individually a a rate of 1 per 5 seconds.

    }} }}


    Fred's claws apply a poison that applies a magic damage over time debuff on attack. The poison can stack, dealing more damage per second per stack, up to 10 stacks. Stacks fall off individually at a rate of 1 per 5 seconds.

    |leveling= }} }}


    Fred jumps to the target location, dealing physical damage and slowing enemies hit for 2.5 seconds. If Fred doesn't hit an enemy unit, he is dealt 10% of his current health as damage.

    |leveling=

    |cooldown=9 |range=300 |cost=10% of current health + 60 |costtype=Mana }} }}


    Becaus…




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  • Anasigma


    Role: Walking bomb. Being fast, dealing high physical damage, respawning quickly, and being IMMENSELY FRAGILE unless the game lasts very long and it can rack up str with the ult to become a semicarry. KFC submission.

    HP per second if it hasn't been damaged within the last 6 seconds, its respawn timer is halved, and it gives 90% less gold upon death. Whenever it is killed, its slayer is slowed by 60% for 4 seconds.

    }} }}

    Rhobite hops to target location, dealing damage to all enemies within 200 units of the point of impact. If Rhobite HP is below 15% when the ability is cast, it has no cooldown.

    |leveling = |cost = 40 |costtype = mana |cooldown = |range = 300 }} }}

    Rhobite detonates upon death, dealing immense damage to all enemies within ra…
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  • Anasigma

    • Recipe: + + 300 gold (2200 gold)
    • +500 mana
    • +30 attack damage
    • After casting a spell, your next basic attack deals + as bonus physical damage.



    • Recipe: + + 800 gold (1700 gold)
    • +250 health
    • +3 health regeneration
    • Killing an enemy grants 1 stack, the first stack grants 0.6 health regeneration, and each subsequent stack grants 1% less than the previous one. Stacks are kept upon upgrading the item.



    • Recipe: Black Soul Gem + + 400 gold (2900 gold)
    • +650 health
    • +3 health regeneration
    • Killing an enemy grants 1 stack, the first stack grants 1 health and 0.6 health regeneration, and each subsequent stack grants 1% less than the previous one.



    • Recipe: + + 600 gold (2150 gold)
    • +15 intelligence
    • +40 ability power
    • +1 gold per second
    • Regenerate your and nearby allies' …







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  • SirAston

    Even though it would be extremely troublesome to include custom voicework, we can at least give the characters some personality on this wikia. Therefore, this is the semi-official "custom quote archive" for every character.

    I'll do custom quotes for my character, the other ones can be suggestions via chat or talk. To avoid comment-clutter for just a few new quotes, I'll disable commenting on this blog post (the first time I disable that, huh...)

    There are some requirements, though:

    1. The character in question should be approved and already included in the map. (The map inclusion-clause reduces sudden workload when a pulp of characters gets approved)
    2. The character in question should have a background story.
    3. When interacting with another character o…
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  • Anasigma

    Kob, the Hogknight

    June 28, 2015 by Anasigma


    Role: Paladin. Defending allies while sticking to enemies in the brunt of the fight, preventing enemies to get to them. model here

    seconds, greatly slowing them and preventing their attacks and the use of their abilities. This can only happen once per 60 seconds per enemy. Additionally, Kob deals 25% more damage with his basic attacks to polymorphed enemies.

    |range = 800 }} }}

    Kob's basic atack cleave enemies close to the first target, dealing a portion of his attack damage.

    |leveling = |range = 200 |description2 = Kob cleaves all enemies in front of him, dealing physical damage and reducing their attack speed for 2 seconds. |leveling2 =

    |cost = 30 |costtype = mana |cooldown = |range = 150 (cleave); 200 (active) }} }}

    Jumps a fixed distance…
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  • SirAston

    Old LoL-concepts

    June 26, 2015 by SirAston

    Because it's trendy.

    But unlike others, I actually have organized my old concepts a long time ago. AWESOME!

    Those chumps don't have stats most of the time, but then again, it's a different engine and different math now, so it's not required. Important are only the abilities and if they're possible in VotE.

    http://leagueoflegends.wikia.com/wiki/User:SirAston#Custom_chumps Here's the list.

    I could make a short description of every chump, but I'm currently too busy for that, sorry. (Most of the concepts aren't that doable in VotE anyway)

    And yeah, Herculeon, the Shining Lion WAS the template for our Herculeon. *puts on sunglasses* Deal with it.

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  • Anasigma

    Old LoL-concepts

    June 26, 2015 by Anasigma

    Since it's apparently fashionable to link old stuff at the moment, here's a list of my old concepts on the LoL wiki, along with a short description and links, in case someone wants to look at them for inspiration. Note that those are all old so if I sound like I'm hating on them it's just "looking at your old stuff" effect in effect. Do read the quotes sections for those who have one because I self-brattingly am great at writing corny lines (or blatantly stealing referencing cool stuff, at least).


    I actually posted very little concepts onto blogs, so those that I did are usually a notch or two above the sandbox ones, although this might not say much.


    Link The oldest concept on the list, as you can tell from the old-as-fuck formatting and pleth…



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  • SirAston


    Largu is a hero suggestion made by SirAston for the KFC 1.


    }}

    Largu/The clone jumps at target Veteran, dealing physical damage and marking the target for 2 seconds if it's an enemy. Getting damaged by Humpy Jump while marked deals additional magic damage and slows the target by 35% for 2 seconds.

    |leveling =

    of target's maximum health)}}

    |range = 425 |cooldown = 9 |cost = |costtype = mana }} }}

    Largu/the clone creates a mushroom right behind him that stealths itself after 3 seconds. When an enemy Veteran gets into the mushroom's range after it becomes stealthed, it explodes, dealing magic damage to nearby enemies that scales with their respective armor. The mushroom also explodes if the one who didn't create the mushroom moves within range.

    |descr…



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  • Anasigma


    Role: TBA model here

    as physical damage over 3 seconds.

    }} }}

    Armorlight fires five projectiles in a 90° cone, dealing physical damage to the first enemy they hit. Projectiles that hit an enemy return to him, giving him bonus agility and AP for 5 seconds (each enemy can only be hit by one projectile).

    |leveling =


    |cost = 90 |costtype = mana |cooldown = |range = 700 }} }}

    Armorlight fires a large projectile that deals magic damage to and purge beneficial effects from the first enemy it hits. That enemy is also revealed for the next 6 seconds.

    |leveling = |cooldown = |cost = |range = 800 |costtype = mana }} }}

    Armorlight fires a projectile at target location that deals magic damage to enemies hit in a 275 radius. If those enemies were curren…

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  • SirAston


    Freijar is a hero suggestion made by SirAston using this model.

    She's also very iconic (Puns of Damage)


    |description2= She starts the game with Dual Swords. |cooldown = }} }}

    Freijar uses both her swords in a wide swing, dealing physical damage to target enemy and half that damage to nearby enemies within 275 range.

    |leveling = |range = Meele |cooldown = |cost = |costtype = mana }}

    Freijar jumps to target enemy from afar, dealing physical damage that scales with the target's missing health.

    |leveling =

    }}

    |range = 500 |cooldown = |cost = |costtype = mana }} }}

    Shouting out an intimidating roar, Freijar reduces the attack damage and ability power of nearby enemies for 3 seconds.

    |leveling = |range = 425 |cooldown = 9 |cost = |costtype = ma…



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  • Lykrast

    A bunch of old concepts

    June 21, 2015 by Lykrast

    As some of you might know, I did other maps before (which are in french obviously). Those maps have some heroes too, some being interesting, some less (but generally pretty ). So just in case you wanna get inspiration, here are them. You are welcome to leave comments about how you think their kits are, just for the fun of it.

    • Note : the map is a very small single lane.
    • Note : heroes on this map don't have innates.
    • Note : balance there is different than in VotE (obviously).
    • Note : a lot of the base stats aren't coherent with the kit.
    • Note : things are loosely translated from french, expect some mispelling or errors.
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  • Anasigma


    Role: Darkos is best played as Darkos. While he can be used in other roles, they're simply not edgy enough to make full use of his abilities. model here (probably, I haven't really found a sufficiently silly dark wizard)

    More seriously: this is a mid-range AP bruiser (think ryze).

    (maximum 100 bonus AP). Stacks stop being consumed once Darkos reaches the maximum bonus AP.

    }} }}

    Darkos fires his patented Dark Blasttm at target enemy, dealing magic damage. Darkblast! can be slightly improved replaced by new abilities with a totally different flavour through Darko's E, I really like Darkblasts.

    |leveling = |cost = 60 |costtype = mana |cooldown = |range = 450 }} }}

    Darkos speeds up for to 4 seconds. He also gains bonus movement speed based on his Dark …
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  • Lykrast

    Kit Forging Contest

    June 18, 2015 by Lykrast

    Thanks Aston for the name!

    So anyway, there is this model I randomly found, and would like to put it in the map, only problem is that my imagination sucks, so here is your chance to prove you can do things good... I gues...

    To mark your blog as a contest entry, just add "KFC - " before the standard title and post its link in the comments below. Now here are the "rules" (which are mostly derived from the model) :

    • One entry per person
    • He is evil
    • He is melee
    • He is probably Strength (maybe Agility? but he has too much muscles I guess)

    For the deadline, I'd say within a month (18th of July reported to until Aston posts his kit), but we might decide the winner earlier if everyone who wants to participate already has their entry done.

    Don't worry if you l…

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  • Anasigma


    • NOT spellchecked (yet).

    Role: Hyper-carry. With low base stats but great stat gains and a level-scaling stats passive, that hero should focus on last-hitting with spells and attacks in the early-game, while using Q to gain much need stats. In the lategame, the great stat gains and innate will kick in, as the hero mercilessly chases enemies down, slowing them and refreshing its innate with Q and E. model here

    stacks). Each stacks grants . Basic attacks against enemies consume 1 stack to deal bonus true damage}} and slow the target by 15% for 1.5 second. Successive basic attacks refresh the slow.


    All energy finds its death in the wrathful one's furnace. }} }}

    Fires a slow-moving ob from its core to target location. The projectile deals minor ma…

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  • ErdamonPL


    A brand new Assassin(e), this time, a Duskbringer, and she's using a Warden model from original Wacraft III.

    and slow it by for 2 seconds. This can occur on the same target only once every 5 seconds.

    |cooldown = |leveling = }} }}

    Crona dashes a short distance in a targeted direction, after landing, her next basic attack will deal bonus damage. If Crona lands the empowered attack on an enemy hero, she will recieve bonus movement speed for 2 seconds.

    |leveling =

    |range = 425 |cooldown = |cost = 50 |costtype = mana }} }}

    Crona throws a Dusk Spike at the targeted enemy. The Spike pierces through it's target causing it to bleed for 3 seconds, taking physical damage per second. Crona's next basic attack against the affected enemy will tear the Sp…
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  • ErdamonPL

    Support item overhaul

    June 16, 2015 by ErdamonPL

    Well, now that we have , I think it's time to really think of some itemization options for them. This blog post will mostly focus on some active items and gold generation items as for starters. Let's begin.


    Poke/passive path

    Passive: All allied units within 800 unit radius recieve an additional + 1 mana regeneration. (Including the holder)

    Recipe:  + Gold (150)

    Total cost: 450

    Context: Basically a mana manipulator. In a game where everyone's early mana regeneration is awfully pitful, this can really come in handy in some compositions, and can later on transition into some really powerful item.


    Poke path

    Stats: + 10 Abillity Power

    Passive1: All allied units within 800 unit radius recieve an additional + 2 mana regeneration. (Including the holder)

    Pass…




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  • SirAston


    Thessalac is a hero suggestion made by SirAston using this model. Warning: Since it has been a long time since my last contribution, I may be rusty and will most likey don't get numbers right at all.

    An INT-centric melee assassin who becomes more powerful with every kill he delivers or notices nearby. The early-to-midgame acquirable Ectoshot opens up a whole new playstyle where he not only increases his zoning potential, but also gains a reliable source of magic damage.

    His high STR for someone INT-based ensures that he can survive the early game somewhat, but he'll lose that advantage fast if he can't trigger his Stench of Murder and his AGI isn't high enough to make a defensive build worthwhile for long. That said, if he manages to farm som…


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