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Hero Background & Trivia Strategy
Dedwill
the Hammer of the Solsworn
Dedwill Portrait
Statistics
Primary attribute Intelligence
Strength 22 + (2.4)
Agility 18 + (1.9)
Intelligence 27 + (1.6)
Movement Speed 305
Turn Rate 0.6
Attack Range 128
Missile Speed Instant
Attack Duration TBA + TBA
Cast Duration TBA + TBA
Base Attack Time 1.7
Creator Psykolog
Original concept

Dedwill Portrait.png Dedwill is a hero made by Psykolog.

Covenant with the Solsworn
Champion

Each time a friendly hero dies, a brasero is lit at Dedwill's base. After 5 braseros are lit, they are consumed upon the next hero death, reducing that hero's death timer to 5 seconds.

Ethereal Self
RANGE: 800
COST: 60 mana
COOLDOWN: 12
Champion

Active: Dedwill summons an image of himself that will march to target location, dealing magic damage to enemies within 200 range upon arrival. The image will then remain in place for 10 seconds, providing some vision. Dedwill can absorb the ghost by walking to it, regaining mana equal to 20% of the damage dealt.

  • Damage: 20 / 40 / 60 / 80 / 100 (+ 100% AD) (+ 20% AP)
Divine Restoration
RANGE: 300
COST: 25 mana
COOLDOWN: 5 / 4.5 / 4 / 3.5 / 3
Champion

Active: Dedwill heals himself and all nearby allies while his image does the same. An ally can be healed by both Dedwill and his image.

  • Heal: 20 / 30 / 40 / 50 / 60 (+ 10% AP) (+ 3% of the target's maximum health)
  • Stacked Heal: 40 / 60 / 80 / 100 / 120 (+ 20% AP) (+ 6% of the target's maximum health)
Concussion
RANGE: 600
COST: 70 mana
COOLDOWN: 8
Champion

Active: Dedwill fires a shockwave in a line, dealing magic damage to enemies on its way and stunning them for 1.25 seconds. If his image is hit by the shockwave, it releases a flash of light, applying the same damage and stun to enemies within 425 range.

  • Damage: 60 / 100 / 140 / 180 / 220 (+ 35% AP)
Superposition
COST: 100 mana
COOLDOWN: 80
Champion

Passive: Ethereal Self's range is increased.

  • Range bonus: 100 / 200 / 300

Active: Dedwill instantly teleports to his image's location, dealing magic damage to enemies within 600 range and blinding them for 2 seconds.

  • Damage: 125 / 225 / 325 (+ 50% AP)

Hero Roster

Implemented Heroes

Unimplemented Heroes

Shelved Heroes

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