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Hero Background & Trivia Strategy
The content described in this article is not yet implemented into the map, and as such is subject to changes before it is.
Dekkard
the Bearer of Bad News
Dekkard Portrait
Statistics
Primary attribute Strength
Strength 28 + (2.8)
Agility 18 + (2)
Intelligence 22 + (2.2)
Movement Speed 305
Turn Rate 0.6
Attack Range 128
Missile Speed Instant
Attack Duration 0.3 + 0.3
Cast Duration 0.5 + 0.51
Base Attack Time 1.6
Creator Poisonshark
Original concept

Dekkard Portrait.png Dekkard is a hero made by Poisonshark. Don't forget it's subject to change.

Intimidating Presence
RANGE: 400
Champion

Dekkard emits a pulse around him every second, dealing 1% of his maximum health as magic damage to nearby enemies. This damage is increased by 25% for every friendly hero within 1200 range of Dekkard (himself excepted).

Verbal Smack
RANGE: 700
COST: 50 mana
COOLDOWN: 8
Champion

Active: Dekkard roars, dealing magic damage to enemies in a line. The roar stops if it hits an enemy hero, marking it for 3 seconds and allowing Dekkard to use Daunting Rush once. The marked target also takes increased damage.

  • Damage: 50 / 75 / 100 / 125 / 150 (+ 50% AP)
  • Damage Amplification: 4 / 5.5 / 7 / 8.5 / 10%
Daunting Rush
COST: 50 mana
Champion

Active: Dekkard charges the marked target, dealing physical damage and stunning it on impact. Minions and monsters on the way are also dealt damage and are stunned for twice the duration.

  • Damage: 100 / 110 / 120 / 130 / 140% AD
  • Stun Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2
  • Stun Duration (non-heroes): 2.4 / 2.8 / 3.2 / 3.6 / 4
Ingrain Power
RANGE: 450
COST: 75 mana
COOLDOWN: 20
Champion

Active: Dekkard infuses target friendly hero with power, which removes most debuffs from it, grants it armor for 1 second, and heals it over 6 seconds.

  • Armor: 30 / 45 / 60 / 75 / 90
  • Heal: 80 / 120 / 160 / 200 / 240 (+ 60% AP)
Charge Call
RANGE: 700
COST: 70 mana
COOLDOWN: 20
Champion

Active: Dekkard empowers target friendly hero, granting it attack damage for 5 seconds. 5 seconds later, Dekkard emits a shockwave, slowing enemies within 350 range of him for 1 second.

  • Attack Damage: 8 / 11 / 14 / 17 / 20% of the target's AD
  • Slow: 55 / 65 / 75 / 85 / 95%
Dead End Flash
RANGE: 700
COST: 100 mana
COOLDOWN: 100
Champion

Active: Dekkard tethers himself to target enemy hero, slowing it by 20% as long as they remain linked. If the tether is not broken after 2 seconds, Dekkard blinks to the target, dealing magic damage to it. The tether breaks if Dekkard and the linked target are over 900 units apart.

  • Damage: 20 / 35 / 50% of the target's current health

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