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Hero Background & Trivia Strategy
Stymire
the Shadow's Vessel
Stymire Portrait
Statistics
Primary attribute Agility
Strength 22 + (2.2)
Agility 24 + (2.8)
Intelligence 18 + (1.9)
Movement Speed 315
Turn Rate 0.6
Attack Range 128
Missile Speed Instant
Attack Duration 0.33 + 0.64
Cast Duration 0.3 + 0.51
Base Attack Time 1.6
Creator SirAston
Original concept

Stymire Portrait.png Stymire is a hero made by SirAston. Don't forget it's subject to change.

Condemn
Condemn

Killing a unit summons a controllable Living Shade for 3 seconds that will automatically attack the nearest enemy hero (if there is one). Condemn does not work if Stymire has currently at least 6 Living Shades alive.

Living Shades have 70-240 health 21-38 attack damage, 400 movement speed, can pass through units and may attack 3 times (unless their attack speed is modified) during their lifespan.

Shadow Touch
RANGE: 700
COST: 20 / 30 / 40 / 50 / 60 mana
COOLDOWN: 6
Shadow Touch

Active: Stymire marks an enemy for 2 seconds. If the target is damaged by either Stymire or her summons, the mark ignites, dealing magic damage.

  • Damage: 60 / 95 / 130 / 165 / 200 (+ 65% bonus AD)
Death Grasp
RANGE: 600
COST: 80 / 85 / 90 / 95 / 100 mana
COOLDOWN: 14 / 12 / 10 / 8 / 6
Death Grasp

Active: Stymire teleports behind her target, dealing physical damage.

  • Damage: 100 / 120 / 140 / 160 / 180% AD (+ 10% of the target's maximum health)
Desolate
Desolate

Passive: Stymire's basic attacks have a chance to create a controllable Living Shade for 3 seconds that will automatically attack her target. Desolate is deactivated if the current number of living Living Shades exceed a limit.

  • Proc Chance: 25 / 35 / 45 / 55 / 65%
  • Living Shade Limit: 2 / 3 / 4 / 5 / 6
Nightmare
RANGE: 1200
COST: 100 mana
COOLDOWN: 140 / 115 / 90
Nightmare

Passive: Increases the lifespan of Living Shades and the caps on Condemn and Desolate.

  • Lifespan Increase: 1 / 2 / 3
  • Cap Increase: 1 / 2 / 3

Active: Stymire sacrifice a target Living Shade to summon a Nightmare under her control in its place. The Nightmare has a large amount of health, cleaving melee attacks, 0.8 BAT and has the current level of Stymire's Condemn and Desolate. While the Nightmare is alive, Condemn's and Desolate's limits are doubled. If the Nightmare is more than 1400 units away from Stymire, its health start decaying at a rate of 10% of its max health per second.

  • Health: 1400 / 2000 / 2600
  • Armor: 20 / 30 / 40
  • Attack Damage: 70 / 100 / 130
  • Duration: 20 / 30 / 40

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