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Armorlight
the Heavenly Avenger
Champion
Statistics
Primary attribute Agility
Strength 20 + (2.2)
Agility 24 + (2.6)
Intelligence 20 + (1.9)
Movement Speed 300
Turn Rate 0.7
Attack Range 600
Missile Speed Fast or instant
Attack Duration TBA + TBA
Cast Duration TBA + TBA
Base Attack Time TBA
Creator Psykolog

Role: TBA model here

Heavenly Fire
Champion

Damaging an enemy with both a spell and a basic attack within 3 seconds will cause it to burn for 100% of Armorlight's agility as physical damage over 3 seconds.

Scatter Light
RANGE: 700
COST: 90 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Champion

Active: Armorlight fires five projectiles in a 90° cone, dealing physical damage to the first enemy they hit. Projectiles that hit an enemy return to him, giving him bonus agility and AP for 5 seconds (each enemy can only be hit by one projectile).

  • Damage per projectile: 50 / 110 / 170 / 230 / 290 (+50% of AD) (+20% of AP)
  • Agility per projectile: 3 / 5 / 7 / 9 / 11
  • AP per projectile: 6 / 7 / 8 / 9 / 10
Luster Purge
RANGE: 800
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Champion

Active: Armorlight fires a large projectile that deals magic damage to and purge beneficial effects from the first enemy it hits. That enemy is also revealed for the next 6 seconds.

  • Damage: 80 / 130 / 180 / 220 / 270 (+10% of AD) (+50% of AP)
Buster Shot
RANGE: 750
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 10
Champion

Active: Armorlight fires a projectile at target location that deals magic damage to enemies hit in a 275 radius. If those enemies were currently taking damage from Heavenly Fire, they are also stunned.

  • Damage: 60 / 120 / 180 / 240 / 300 (+50% of AD) (+20% of AP)
  • Stun duration: 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds
Hadron Collider
RANGE: 1200
COST: 150 mana
COOLDOWN: 140 / 120 / 100
Champion

Active: Fires a superpowered energy blast in a straight line, dealing magic damage to the first enemy hero it hits. If the projectile hits, it bounces once to every living enemy hero on the map regardless of distance, dealing 20% less damage per bounce.

  • Damage: 200 / 300 / 400 (+70% of AD) (+30% of AP)

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