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Hero Background & Trivia Strategy
Goule
the Holy Vermin
Couatl
Statistics
Primary attribute Agility
Strength low + (decent ?)
Agility high + (very high)
Intelligence very low + (very low)
Movement Speed average
Turn Rate very quick
Attack Range very long
Missile Speed very slow
Attack Duration comparatively long + comparatively long
Cast Duration low + average
Base Attack Time average
Creator Psykolog
[an old file on my computer Original concept]

So I've been told I could do this (all numbers are tentative, so don't take them for assertions). This is supposed to use the Couatl model from frozen throne.

Ethereal spit
COOLDOWN: 30 seconds
Champion

Every 30 seconds, Goule's next basic attack will increase all magic damage taken by the target by 25% for 3 seconds and slow it by 90% for 1 second.

Bolt of blue
RANGE: 620
COST: 100 mana
COOLDOWN: 25 / 23 / 22 / 20 / 18
Champion

Active: Goule sends a slow projectile (522) towards target enemy champion, stunning for a certain duration when it hits. If there are Pictfires within 3000 units of that champion when it is hit, it will be blinked onto the nearest one before being stunned.

  • Stunn duration: 1 / 1.3 / 1.6 / 1.9 / 2.2
Pictfire
RANGE: 550
COST: 40 mana
COOLDOWN: 21 / 17 / 13 / 9 / 5
Champion

Active: Goule summons a magic sparkle in the target area. It has an AoE of 64 units, remains for 10 seconds and deals damage every second to enemies that stand in it.

  • Damage per second: 20 / 35 / 50 / 65 / 80 (+5% of AP) (maximum damage 200 / 350 / 500 / 650 / 800 (+50% of AP))
Magic skin
Champion

Passive: Enemies who hit Goule with basic attacks, as well as those attacked by it, suffer true damage based on a percentage of their maximum HP.

  • Damage: +1 / 1.2 / 1.4 / 1.6 / 1.8% (+1% per 100 AP)
Breath Wing
RANGE: 1600
COST: 150 mana
COOLDOWN: 140 / 110 / 80
Champion

Active: Goule summons a powerful, magically-charged gust of wind which travels a very long range. It removes all debuffs from allies it hits, and enemies it hits suffer magic damage and are knocked back 300 units in the same direction over 0.75 seconds. The projectile moves forward at a speed of 700 and has an area of effect of 350 units.

  • Damage: 100 / 180 / 260 (+ 60% AP)

Hero Roster

Implemented Heroes

Unimplemented Heroes

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