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Hero Background & Trivia Strategy
Mo Jen
the natural enforcer
Champion
Statistics
Primary attribute agility
Strength 17 + (1.7)
Agility 23 + (2.6)
Intelligence 22 + (2.3)
Movement Speed 305
Turn Rate 0.7
Attack Range 625
Missile Speed 2000
Attack Duration TBD + TBD
Cast Duration TBD + TBD
Base Attack Time TBD
Creator Psykolog
Original concept

Model here. This agility carry relies on attack speed and ability power more than attack damage in order to deal strong, single target damage while disrupting single targets and being generally a pain in the unmentionable. While her damage seems to be quite low at first glance, her bread and butter is the ability to quickly stack a delayed poison onto an enemy hero, deleting it at an alarming rate after the combat ends.

Naja
Champion

Striking an enemy with a basic attack gives them a Naja stack, stacking infinitely (or at least as much as the engine can handle). 3 seconds after you last damaged an enemy with at least one Naja stack, stacks will start being consumed at a rate of one every 0.3 seconds, dealing damage equal to 10% of your ability power each time. Works on buildings, but deals only half damage to them.

  • Note : if the ability ends up being too strong, a simple nerf is to increase the delay between Naja stack consumption.
Nettle arrow
RANGE: 800
COST: 10 / 30 / 50 / 70 / 90 mana
COOLDOWN: 6
Champion

Active: Shoot a magic arrow in a straight line, dealing magic damage and applying Naja stacks to the first enemy hit.

  • Damage: 20 / 80 / 160 / 220 / 280 (+ 30% AP)
  • Naja stacks: 1 / 2 / 3 / 4 / 5
  • Note : the ability effectively has a 40% AP scaling at level 1 and a 80% AP scaling at level 5.
Flowers' wrath
RANGE: 850
COST: 80 mana
COOLDOWN: 15
Champion

Active: Target an enemy unit, then channel for 1 second. When the channel ends, that unit becomes afflicted with a flower parasite. Every second, the flower parasite deals minimal damage and applies a Naja stack on the target. The flower parasite lasts for up to 3 seconds, but every basic attack you hit the afflicted enemy with increases its duration by 1 second, capping at 15 seconds maximum.

  • Damage per second: 6 / 7 / 8 / 9 / 10 (+3% AP)
  • Note : Effective minimum damage (if you don't attack the target) at level 5 is 30 (+39% of AP). Effective maximum damage is 150 (+145% of AP).
Debilitation
RANGE: 600
COST: 80 mana
COOLDOWN: 9
Champion

Passive: Passively increases your attack speed when attacking enemies based on the number of Naja stacks on them.

  • Bonus attack speed per Naja stack: 1 / 2 / 3 / 4 / 5

Active: Intensifies the effects of the Naja venom on target enemy, greatly slowing its movement speed for 2.5 seconds based on the number of Naja stacks on it.

  • Slow per Naja stack: 2 / 4 / 6 / 8 / 10%
Super snipe
RANGE: global
COST: 200 mana
COOLDOWN: 40 (charge replenish)
Champion

Active: After channelling for 1.5 seconds, Mo Jen fires an incredibly fast (3000 speed) trait. It stops when it hits an enemy hero, dealing magic damage and applying Naja stacks. The ability has a number of charges that can be fired at a 2 seconds interval. The mana cost is refunded if the ability hits.

  • Damage: 100 (+ 60% AP)
  • Naja stacks: 3 / 4 / 5
  • Maximum charges: 1 / 2 / 3

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