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  • Note: I'll be on holidays for the next few days, so I'm going to post this early since I'm not going to be joinable for a while.

The Lumbermill

Hire trained war beasts and powerful mercenaries to destroy your opponents' buildings!

Basics

Base building, allows the hiring of pusher mercenaries using lumber. Lumber is obtained by killing jungle monsters.

Wether the mercenaries push top or bot can be chosen via a button in the lumbermill.

Each type of mercenaries has three stages. The first stage can be purchased from the start of the game. 15 minutes in, the second stage becomes available, and 30 minutes in, the third stage becomes available.

There is a hard limit of 5 mercenaries per team at a time.

All mercenaries deal 25% bonus damage to buildings with their basic attacks.

Lumber loot

  • The big spider gives 6 lumber, the little spiders give 2 lumber each.
  • Each mammoth gives 5 lumber.
  • The big sludge gives 7 lumber, the little sludges give 1 lumber each.
  • The troll gives 15 lumber.
  • Buff monsters (the ogre and turtle) give 19 lumber. Their gnoll poachers mook give 3 lumber each.

Mercenaries

Snap Dragons

  • Cost 40 lumber
  • Those degenerate dragon species do not have much left in common with the majestic flying species. Nevertheless, be wary of their acid spit!
  • These mercenaries have a ranged attack that can outrange towers, but need allies to do so because of their reduced vision. Their basic attacks apply a damaging poison over time.
  • Use the Snap Dragon model.
Toad Dragon (T3)
Champion
Statistics
Health 2100
Health Regeneration 0.25
Attack Damage 75
Movement Speed 300
Turn Rate 0.6
Attack Range 800
Missile Speed 1000
Base Attack Time 1.5
Attack Duration ? + ?
Cast Duration N/A + N/A
Sight Range 500
Experience 60
Gold 15 / 0
Salamander Dragon (T2)
Champion
Statistics
Health 1400
Health Regeneration 0.25
Attack Damage 50
Movement Speed 300
Turn Rate 0.6
Attack Range 800
Missile Speed 1000
Base Attack Time 1.5
Attack Duration ? + ?
Cast Duration N/A + N/A
Sight Range 500
Experience 50
Gold 10 / 0
Axolotl Dragon (T1)
Champion
Statistics
Health 700
Health Regeneration 0.25
Attack Damage 25
Movement Speed 300
Turn Rate 0.6
Attack Range 800
Missile Speed 1000
Base Attack Time 1.5
Attack Duration ? + ?
Cast Duration N/A + N/A
Sight Range 500
Experience 40
Gold 5 / 0

























Dracotoxin
Champion

Passive: Basic attacks deal an additional 5 / 15 / 25 magic damage per second for 4 seconds.

Rock Turtles

  • Cost 70 lumber
  • Those land turtles are extremely tough. Hunters gather their eggs and hatch them, as they are all but impossible to capture in the wild.
  • These mercenaries have a splashing ranged attack and take reduced damage from basic attacks.
  • Use the turtle model.
Adamantoise (T3)
Champion
Statistics
Health 2000
Health Regeneration 0.25
Attack Damage 80
Movement Speed 300
Turn Rate 0.6
Attack Range 400
Missile Speed 700
Base Attack Time 2.4
Attack Duration ? + ?
Cast Duration N/A + N/A
Sight Range 800
Experience 80
Gold 15 / 0
Granitoise (T2)
Champion
Statistics
Health 1500
Health Regeneration 0.25
Attack Damage 60
Movement Speed 300
Turn Rate 0.6
Attack Range 400
Missile Speed 700
Base Attack Time 2.4
Attack Duration ? + ?
Cast Duration N/A + N/A
Sight Range 800
Experience 70
Gold 10 / 0
Calcitoise (T1)
Champion
Statistics
Health 1000
Health Regeneration 0.25
Attack Damage 40
Movement Speed 300
Turn Rate 0.6
Attack Range 400
Missile Speed 700
Base Attack Time 2.4
Attack Duration ? + ?
Cast Duration N/A + N/A
Sight Range 800
Experience 60
Gold 5 / 0

























Hardened Shell
Champion

Passive: Blocks 30 / 60 / 90 damage from basic attacks.

Stone Spit
Champion

Passive: Basic attacks deal 60% splash damage to units within 200 units of the main target.

Ogres

  • Cost 70 lumber
  • Ogres don't have a civilization of their own, preferring to take on the culture of others. Due to their huge strength and size, many of them seek mercenary work.
  • These mercenaries have high health regen and an aura which increases the attack damage of nearby allies.
  • Use the ogre model.
Ogre Lord (T3)
Champion
Statistics
Health 3000
Health Regeneration 2.25
Attack Damage 70
Movement Speed 300
Turn Rate 0.6
Attack Range Melee
Missile Speed Instant
Base Attack Time 2
Attack Duration ? + ?
Cast Duration N/A + N/A
Sight Range 800
Experience 80
Gold 15 / 0
Ogre Sergent (T2)
Champion
Statistics
Health 2000
Health Regeneration 2.25
Attack Damage 50
Movement Speed 300
Turn Rate 0.6
Attack Range Melee
Missile Speed Instant
Base Attack Time 2
Attack Duration ? + ?
Cast Duration N/A + N/A
Sight Range 800
Experience 70
Gold 10 / 0
Ogre Mook (T1)
Champion
Statistics
Health 1000
Health Regeneration 2.25
Attack Damage 30
Movement Speed 300
Turn Rate 0.6
Attack Range Melee
Missile Speed Instant
Base Attack Time 2
Attack Duration ? + ?
Cast Duration N/A + N/A
Sight Range 800
Experience 60
Gold 5 / 0

























Inspiration
Champion

Passive: Grants nearby allies 2 / 6 / 10 bonus attack damage.

Renegades

  • Cost 20 lumber
  • Human renegades gather wherever there is conflict, hoping to be paid to kill the highest bidder's foe.
  • These mecenaries move quickly and are invisible most of the time. Their attacks that break invisibility deal bonus damage.
  • Use the bandit model.
Hired Killer (T3)
Champion
Statistics
Health 1600
Health Regeneration 0.25
Attack Damage 40
Movement Speed 400
Turn Rate 0.6
Attack Range Melee
Missile Speed Instant
Base Attack Time 1
Attack Duration ? + ?
Cast Duration N/A + N/A
Sight Range 800
Experience 40
Gold 15 / 0
Freeblade (T2)
Champion
Statistics
Health 1000
Health Regeneration 0.25
Attack Damage 30
Movement Speed 400
Turn Rate 0.6
Attack Range Melee
Missile Speed Instant
Base Attack Time 1
Attack Duration ? + ?
Cast Duration N/A + N/A
Sight Range 800
Experience 30
Gold 10 / 0
Rogue (T1)
Champion
Statistics
Health 400
Health Regeneration 0.25
Attack Damage 20
Movement Speed 400
Turn Rate 0.6
Attack Range Melee
Missile Speed Instant
Base Attack Time 1
Attack Duration ? + ?
Cast Duration N/A + N/A
Sight Range 800
Experience 20
Gold 5 / 0

























Sneak
Champion

Passive: Grants invisibility with a fade time of 3 seconds. Basic attacks remove the invisibility to deal 40 / 70 / 100 bonus physical damage.

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