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Hero Background & Trivia Strategy
Zixix
the yet undefined
Champion
Statistics
Primary attribute Agility
Strength 25 + (2.2)
Agility 21 + (2.4)
Intelligence 25 + (2.2)
Movement Speed 305
Turn Rate 0.7
Attack Range 450
Missile Speed 2000
Attack Duration 0.6 + 0.58
Cast Duration 0.3 + 0.4
Base Attack Time 1.7
Creator Psykolog

Another champion concept (I'll try to refrain from posting more for a little while after this one), using this model because let's face it as of right now the game is a total sausagefest. Also my first concept here that isn't a port, the goal was to make an attributes-based champion as opposed to AD- or AP-based like most of the champions in the game right now.

Ether Syphon
Champion

Passive: Zixix' basic attacks against heroes steal 2 strength from that hero for 8 seconds.

Whenever she damages an enemy hero with a spell, she steals 2 intelligence from that hero for 8 seconds.

The stolen amount of each stat caps at 10 / 20 / 30.

Pyromatics
RANGE: 700
COST: 80 mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Champion

Active: Zixix shoots a projectile which explodes when it hits an enemy or reaches the end of its range, dealing magic damage to all enemies in a 400 radius. The explosion destroys trees and slows enemies by an amount equal to 50% of Zixix' strength for 3 seconds.

  • Damage: 60 / 120 / 180 / 240 / 300 (+180% of intelligence)
Frostburn
COST: 40 / 50 / 60 / 70 / 80 mana
COOLDOWN: 10
Champion

Active: Zixix empowers her next autoattack. It deals bonus magic damage and affects the enemy hit with a debuff which, after a 1.5 seconds delay, stunns if Zixix' strength is higher than her intelligence, or deals additional magic damage if her intelligence is higher than her strength.

  • Bonus attack damage: 20 / 50 / 80 / 110 / 140 (+40% of attack damage)
  • Delayed damage (int bonus): 30 / 60 / 90 / 120 / 150 (+120% of intelligence)
  • Stun duration (str bonus): 0.5 / 0.75 / 1 / 1.25 / 1.5
Dynacharge
COST: 80 mana
COOLDOWN: 17
Champion

Active: Zixix overcharges her harness, gaining bonus movement speed based on her intelligence while gaining attack damage based on her strength for 3 seconds.

  • damage per strength point: 0.15 / 0.3 / 0.45 / 0.6 / 0.75
  • movement speed per intelligence point: 0.4 / 0.5 / 0.6 / 0.7 / 0.8
Area Spasm
RANGE: 400
COST: 150 mana
COOLDOWN: 110 / 100 / 90
Champion

Active: Targets a very large (800 radius) area. A spasm will immediately occur over the area, then two more 3 and 6 seconds later respectively. The area itself is invisible (but spasms have a visible effect). Buildings take 20% of the damage. Deals magic damage. Each spasm destroys trees.

  • Spasm damage: 80 / 140 / 200 (+50% of strength) (+50% of intelligence) (+10% of attack damage)

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