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Fred
the the Rotting Undeath
Champion
Statistics
Primary attribute Strength
Strength 25 + (2.3)
Agility 16 + (1)
Intelligence 15 + (0.8)
Movement Speed 295
Turn Rate 0.4
Attack Range Melee
Missile Speed Instant
Attack Duration +
Cast Duration +
Base Attack Time 1.8
Creator Draven

Slow thing that's supposed to be more effective the longer a fight is. If it gets into the fight.

Abilities

Rot
Champion

Every time Fred takes at least 50 hero damage, he gains a stack of Rot. Fred deals 1 / 2 / 3 / 4 / 5 (+ 10% STR) magic damage per stack of Rot per second around him. Maximum of 10 stacks. Stacks fall off individually a a rate of 1 per 5 seconds.


Tainted Claws
Champion

Passive: Fred's claws apply a poison that applies a magic damage over time debuff on attack. The poison can stack, dealing more damage per second per stack, up to 10 stacks. Stacks fall off individually at a rate of 1 per 5 seconds.

  • Damage per Second: 3 / 6 / 9 / 12 / 15 (+ 10% AD)


Bunny Hop
RANGE: 300
COST: 10% of current health + 60 Mana
COOLDOWN: 9
Champion

Active: Fred jumps to the target location, dealing physical damage and slowing enemies hit for 2.5 seconds. If Fred doesn't hit an enemy unit, he is dealt 10% of his current health as damage.

  • Physical Damage: 50 / 80 / 130 / 180 / 230 (+ 50% AD)
  • Movement Slow: 20 / 25 / 30 / 35 / 40%


Undying Rage
Champion

Passive: Because Fred is a zombie, he doesn't feel pain. Fred starts with 0 stacks of Undying and gains more whenever he takes an instance of at least 40 damage, up to a maximum of 10. Fred gains armor and attack speed for each stack of Undying. Stacks fall off individually at a rate of 1 per 5 seconds.

  • Armor per Stack: 1 / 1.5 / 2 / 2.5 / 3
  • Attack Speed per Stack: 3 / 4 / 5 / 6 / 7%


Attack of the Zombie Bunny
COST: 150 Mana
COOLDOWN: 100
Champion

Active: Fred somehow finds/scavenges/summons 10 random harmless immobile critters. Fred can kill the critters to regain health. Critters slow nearby enemies. Critters can also be destroyed by enemies, in which case Fred is not healed. Critters last until killed.

  • Heal per Critter Kill: 50 / 75 / 100

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