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Ayler
the Valiant Paragon
Ayler Portrait
Statistics
Primary attribute Strength
Strength 25 + (3.9)
Agility 14 + (1.4)
Intelligence 19 + (1.7)
Movement Speed 310
Turn Rate 0.6
Attack Range 128
Missile Speed Instant
Attack Duration TBA + TBA
Cast Duration TBA + TBA
Base Attack Time 1.55
Creator ErdamonPL

model here

O hey look, an actual jungler! As you can see, I actually bothered to make one, so, there he is! (And it's a birdman, how cool is that?)

His purpose of existence is to initiate the fights, deal lots of sustained damage, and his primary role be jungling. He can quickly rush into the fights, tank a lot of damage, and even protect his allies (to some extent), but his damage kinda falls off on a long run, can be kited to hell, and most of his sustain comes from actually spending a lot of time in fights, but once he gets up close to someone, he can really wreak havoc.

Battle Hardened
Champion

Ayler's basic attacks grant him bonus 7% / 9% / 11% attack speed for 4 seconds, this buff stacks 4 times. Additionally, for each 1% of health Ayler is missing, this buff will be increased further by 1%.

(Up to a total of 55.72% / 71.64% / 87.56% attack speed at 4 stacks and 99% missing health, at 100% he dies so it doesn't matter anyway)

Righteous Strike
COST: 40 mana
COOLDOWN: 5 / 4.5 / 4 / 3.5 / 3
Champion

Passive: On every second attack, Ayler will gain bonus armor for 4 seconds, this bonus stacks up to 4 times. While this abillity is cooling down, Ayler loses all the stacks and cannot generate them.

  • Bonus armor: 8 / 9 / 10 / 11 / 12
  • Maximum Bonus armor: 32 / 36 / 40 / 44 / 48

Active: Ayler's next basic attack will become empowered, dealing bonus physical damage.

  • Bonus damage: 50 / 65 / 80 / 95 / 110 (+ 45% Bonus AD) (+ 30 / 35 / 40 / 45 / 50% armor)
Adacious Dive
RANGE: 500
COST: 65 mana
COOLDOWN: 17 / 16 / 15 / 14 / 13
Champion

Active: Ayler dashes towards selected hero, causing diffrent effects depending on wether it was an enemy or an ally.

  • Armor: 15 / 19 / 23 / 27 / 31
  • Damage: (+ 50% Total AD) 8 / 9 / 10 / 11 / 12% of the target's maximum health (+ 1% per 50 AP)
  • Slow: 20% / 25% / 30% / 35% / 40%
  • Movement speed: 10% / 13% / 16% / 19% / 22%

Ally: Ayler's target gains bonus armor for 3 seconds and Adacious Dive's cooldown is instantly refreshed, but then the cost is doubled.

Enemy: Targeted enemy hero takes magic damage and becomes slowed for 3 seconds, while Ayler gains movement speed for the same duration.

Gleam of Justice
RANGE: 550
COST: 65 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Champion

Active: Ayler marks selected enemy unit for 5 seconds while dealing magic damage to it. Additionally, Ayler's basic attacks against marked units emit a shockwave (225 unit radius) from the target, healing Ayler for each enemy hit up to a cap and dealing magic damage to them.

  • Damage (initial): 50 / 75 / 100 / 125 / 150 (+ 100% AP)
  • Damage (shockwave): 10 / 15 / 20 / 25 / 30 (+ 10% AP)
  • Healing per unit: 10 / 15 / 20 / 25 / 30 (+ 10% Total AD)
  • Healing cap per hit: 50 / 75 / 100 / 125 / 150 (+ 50% Total AD)
Heavenly Intervention
RANGE: 3000
COST: 125 mana
COOLDOWN: 140 / 110 / 80
Champion

Active: Upon selecting an arrival location, Ayler starts channeling for 3 seconds. After first two seconds, Ayler files into the air and dissapears from the map, and after the last second, he crashes down on selected location, dealing physical damage to all enemies in a 475-unit radius and stunning them for 1.5 seconds.

  • Damage: 150 / 200 / 250 (+ 100% Bonus AD)

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