|the Wind Tamer|
|Strength||16 + (1.7)|
|Agility||23 + (2.8)|
|Intelligence||22 + (1.9)|
|Base Attack Time||1.6|
The model Sakura will be using (thank you Lykrast for advice by the way), And here's her portrait. Now that we've got this aside, let's see how brokenly broken Sakura is.
Lorewise, I didn't really think of anything, I'll give her some good lore after we decide what's canon and what's not. But she's one of the good guys (Veterans) for sure.
In game, Sakura is an agility carry, who can potentially even become a hyper-carry. Her passive allows her to dodge incoming damage, including abillities (yes, abillities), so if, let's say Ian tries to snipe you with Cataclysm... yea, good luck with that. Her Q is basically a poke abillity, but it also serves as an abillity helping Sakura stick to her target(s) with bonus movement speed. However using it purely as a poke is generally a bad idea, mostly because of the damage falloff, and the fact that movement speed boost lasts for a very short duration, and spamming it will quickly drain away Sakura's mana. W is pure damage steroid, the damage it grants can be in some situations stupidly ridiculous, but only if you're on low hp, so it's a great finishing abillity, and thanks to the damage cap against minions and monsters, (thankfully) it doesn't make Sakura a great jungler, but does this make her a great assassin? Absolutely. Her E while on paper might sound a bit lackluster, it can be a really good skill, not only is it an AoE slow (combine it with Xeadas's any abillity...), but it also grants you and your team more agility, which means that your whole team recieves both bonus attack speed and armor, while you additionally gain damage in the process (and potentially other agility heroes on your team), but due to it's long cooldown, you have to pick your moment to use it. I don't know if her R is doable or not, but it's pretty much the concept of it, during this abillity she can fight from much safer range, and is not so easy to catch, thanks to immunity to disables, and due to Sakura's abillity to peel for herself, she can become a real threat in a 1v1 scenario. "But Erdamon!!! Where are her weaknesses?!?!!?" Well at first she doesn't have a hard cc, her cc in general is quite weak (20% slow for 2 seconds is not that impressive), basically the easiest way to fight her is to quickly burst her down (yes, she is unable to cast Spirit of the Air while stunned), and bait out her Innate abillity with basic attacks, then you can proceed to throw all of your spells at her (Me Gusta). And let's say that her base strength (health) is... um... crappy.
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-Dancing with the Wind (I): Cooldown decreased from 13 to 12, Reworked: Now after Sakura takes damage from enemy hero, she will become immune to any type of damage for one second.
-Gust of Wind (E): Agility gain no longer scales
- Mo Jen