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Yet again, a support, how original. This time, I decided to show a healer class from an entirely diffrent point of view. Rather than a regular celestial being which goes like "I'll heal you my child, don't worry, with me you'll be able to afk farm as much as possible", here we have a witch doctor that just goes like "I'M LITERALLY KILLING MYSELF FOR YOU TO MOVE YOUR ASS OVER THERE AND KILL THOSE BASTARDS, NOW". That's the whole shtick with Yuvana, a high risk high reward support with some really MEANINGFUL risks to be taken, in order to lead her team to victory. With some good mix of sustain, buffs, and area control, she ensures that the lane will be kept in check, and her carry will dominate as long as they coordinate their actions, as communication is the most crucial part of playing Yuvana to her fullest.


Yuvana
the Priestess of Blood
Champion
Statistics
Primary attribute Intelligence
Strength 21 + (2.1)
Agility 14 + (1.6)
Intelligence 27 + (2.9)
Movement Speed 300
Turn Rate 0.5
Attack Range 525
Missile Speed 1400
Attack Duration TBA + TBA
Cast Duration TBA + TBA
Base Attack Time 1.8
Creator ErdamonPL
Atrophy
RANGE: 650
Champion

Whenever an enemy hero near Yuvana takes damage, she will regain an amount of mana equal to 20 / 23 / 26 / 29% of that damage taken.

Forbidden Arts
RANGE: 800
COST: 60 / 65 / 70 / 75 / 80 Mana
COOLDOWN: 8
Champion

Active: Yuvana blows a poweful yet slow gust of dark wind as 5 projectiles in a 60° cone. The gusts deal magic damage to all enemies they pass through and silence them for one second. Additionally, for each enemy hero hit, Yuvana restores a % of her missing health. Each enemy can only be affected by one gust.

  • Damage: 70 / 100 / 130 / 160 / 190 (+ 50% AP)
  • Heal per hero hit: 3 / 4 / 5 / 6 / 7% of Yuvana's missing health (+ 2% per 100 AP)
Blood Pact
RANGE: 650
COST: 50 / 65 / 80 / 95 / 110 Mana and Health
COOLDOWN: 9 / 8 / 7 / 6 / 5
Champion

Active: Yuvana sacrifices a part of her blood, to instantly heal targeted allied hero and increase their attack speed for 5 seconds. After those 5 seconds have passed, if the ally didn't lose an entire amount restored hit points, remaining healed hitpoints will be given back to Yuvana and replenish her health and mana equal to the current cost of Blood Pact. Yuvana can't cast Blood Pact on herself.

  • Health restored (target): 70 / 110 / 150 / 190 / 230 (+ 40% AP)
  • Attack speed: 25% / 30% / 35% / 40% / 45%
  • Health and Mana restored (Yuvana): 50 / 65 / 80 / 95 / 110
Debilitating Poison
RANGE: 800
COST: 40 / 45 / 50 / 55 / 60 Mana and Health
COOLDOWN: 10 / 9 / 8 / 7 / 6
Champion

Active: After infusing her blood with venomous poison, Yuvana fires a poisonous blast stopping on the first unit hit. This unit will take initial magic damage and then magic damage over 3 seconds while being slowed for half of the duration.

  • Initial damage: 60 / 85 / 110 / 135 / 160 (+ 40% AP) 5% of Yuvana's current health
  • Poison damage: 20 / 35 / 50 / 65 / 80 (+ 20% AP)
  • Slow: 45% / 50% / 55% / 60% / 65%
Scarlet Ritual
RANGE: 800
COST: 25% / 20% / 15% current health and mana
COOLDOWN: 100 / 90 / 80
Champion

Active: Yuvana condemns targeted enemy hero, turning them into a vessel of the Scarlet Ritual. The vessel will start to excessively bleed, taking magical damage over 6 seconds. While at the same time, blood dripping from the target will rejuvenate Yuvana's allies, continually healing them for an amount of hitpoints equal to damage done as they remain within 350 unit radius of the target.

  • Total Magic damage: 350 / 475 / 600 (+ 40% AP)
  • Total Healing: 350 / 475 / 600 (+ 40% AP)

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