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Allen
the the Spellthief
Champion
Statistics
Primary attribute Agility
Strength 20 + (1.6)
Agility 24 + (2.9)
Intelligence 23 + (2.0)
Movement Speed 305
Turn Rate 0.6
Attack Range 600
Missile Speed 950
Attack Duration 0.3 + 0.6
Cast Duration 0.3 + 0.5
Base Attack Time 1.6
Creator Hamengeri

So heavily redone that I could create a separate post...

Created with spellbreaker's model in mind.

Punishment
RANGE: 1000
Champion

Whenever nearby enemies cast a spell, they are marked with a stack of Punishment for three seconds, up to four times.

Allen's basic attacks and Glaive Throw deal 10 / 15 / 20 / 25 (+ 15% AP) bonus magic damage for every stack of Punishment on enemies they hit. Stacks are not consumed this way. Silenced enemies take maximum possible bonus damage.

Spellblade
COST: 40 / 50 / 60 / 70 / 80 mana
COOLDOWN: 10
Champion

Passive: Allen reduces recharge time of Phase Shift by one second each time he lands a basic attack on target marked with Punishment or hits them with Glaive Throw.

Active: Allen gains heavy attack speed boost for two seconds.

  • Attack speed bonus: 60 / 70 / 80 / 90 / 100%
Glaive Throw
RANGE: 800
COST: 40 / 50 / 60 / 70 / 80 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Champion

Allen hurls his glaive in a line, dealing physical damage to enemies it hits.

Upon reaching max range, the glaive returns to Allen, again dealing physical damage to enemies it passes.

Glaive Throw also triggers Punishment's damage both on its way forth and back.

  • Damage: 60 / 90 / 120 / 150 / 180 (+ 100% AGI)
Phase Shift
RANGE: 700
COST: 90 mana
RECHARGE TIME: 15 / 14 / 13 / 12 / 11
MAX CHARGES: 1
Champion

Allen instantly blinks to target location, consuming a charge. Charge is restored every once in a while.

Curse of the Spellthief
RANGE: 800
COST: 150 mana
COOLDOWN: 110 / 95 / 80
Champion

Allen curses target location, causing enemies caught in a 500 units radius area to lose health every second for five seconds or until any of them casts a spell.

  • Health loss per second: 40 / 50 / 60 (+ 15% AP)
  • Maximum loss possible: 200 / 250 / 300 (+ 75% AP)

Enemy who stops the curse takes maximum possible damage and is silenced for two seconds afterwards.

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