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After seeing his post on Reddit, I've decided to ask Liam Jobson if we could use some of his concepts, and he said yes! So here are 2 that I chose formatted and tweaked for VotE, so we can have some feedback (I'll also need to find models for them).

Lotus
the Heir of the Phoenix
Champion
Statistics
Primary attribute Agility
Strength 21 + (1.9)
Agility 26 + (2.3)
Intelligence 25 + (2.1)
Movement Speed 305
Turn Rate 0.8
Attack Range 525
Missile Speed TBA
Attack Duration TBA + TBA
Cast Duration TBA + TBA
Base Attack Time 1.6
Creator Liam Jobson
Original concept
Fire Show
Champion

Purple Flare and Lotus Firework set enemies they hit alight for 2 seconds, dealing 5% of their maximum health as magic damage over the duration.

Lotus' basic attacks against burning targets will deal 40-160 bonus magic damage to the main target and 15-100 magic damage to enemies around it.

Petal Kunai
RANGE: 900
COST: 40 / 50 / 60 / 70 / 80 mana
COOLDOWN: 10 / 9 / 8 / 7 / 6
Champion

Active: Lotus throws an imbued kunai in a line, dealing physical damage to enemies it passes through. Each subsequent hit deals 5% more damage than the previous one.

  • Damage: 40 / 70 / 100 / 130 / 160 (+ 60 / 70 / 80 / 90 / 100% AD)
Purple Flare
RANGE: 1100
COST: 60 mana
COOLDOWN: 9 / 8 / 7 / 6 / 5
Champion

Active: Lotus throws a kunai in a line that sticks to the first enemy hit, dealing physical damage and slowing the target for 1 second. 1 second later, the kunai explodes, dealing magic damage to enemies around it and setting them ablaze.

  • Impact Damage: 75 / 100 / 125 / 150 / 175 (+ 40 / 50 / 60 / 70 / 80% AD) (+ 40% AP)
  • Slow: 10 / 13 / 16 / 19 / 22%
  • Detonation Damage: 25 / 50 / 75 / 100 / 125 (+ 40% AP)
Mist Bomb
RANGE: 500
COST: 75 / 85 / 95 / 105 / 115 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Champion

Active: I forgot we can't do near-sight, so we'll need to find a good replacement.

Lotus Firework
RANGE: 900
COST: 60 mana
COOLDOWN: 3
RECHARGE TIME: 30
MAX CHARGES: 3
Champion

Active: Lotus launches a firework at the target 300 radius area, dealing physical damage to enemies in the impact area and setting them ablaze.

  • Damage: 100 / 200 / 300 (+ 40 / 50 / 60% AD)

Hart
the Advocate of the Fate Crusade
Champion
Statistics
Primary attribute Agility
Strength 20 + (1.8)
Agility 27 + (2.8)
Intelligence 22 + (2.1)
Movement Speed 300
Turn Rate 0.7
Attack Range 550
Missile Speed TBA
Attack Duration TBA + TBA
Cast Duration TBA + TBA
Base Attack Time 1.5
Creator Liam Jobson
Original concept
Mark of Fate
Champion

Enemy heroes below 35% health are marked by Fate, up to 1 at a time (prioritising the one with the lowest health).

Hart's basic abilities against a marked enemy will detonate the mark for a bonus effect, preventing further marks being applied for 30 seconds.

Full Clip
RANGE: 850
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 11 / 10 / 9 / 8 / 7
Champion

Active: Hart channels to fire 4 bullets in a straight line over 1 second, each dealing physical damage to enemies it passes through. Deal 65% damage to non heroes.

  • Damage per bullet: 15 / 25 / 35 / 45 / 55 (+ 14 / 18 / 22 / 26 / 30% AD)
  • Maximum Damage: 60 / 100 / 140 / 180 / 220 (+ 56 / 72 / 88 / 104 / 120% AD)

Mark of Fate: Deal a bullet worth of bonus physical damage to the target.

Eternity Dagger
RANGE: 800
COST: 65 / 70 / 75 / 80 / 85 mana
COOLDOWN: 20 / 18 / 16 / 14 / 12
Champion

Active: Hart throws a dagger in a line, dealing physical damage to the first enemy hit. If the target is killed, Eternity Dagger's cooldown is refreshed.

  • Damage: 65 / 95 / 125 / 155 / 185 (+ 80% AD) (+ 7 / 9 / 11 / 13 / 15% of the target's missing health)

Mark of Fate: The Dagger will try to home on any marked target.

Glass Grenade
RANGE: 550
COST: 75 / 80 / 85 / 90 / 95 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Champion

Active: Hart lobs a grenade at target location, dealing magic damage in a 250 radius area and blinding enemies for a short duration.

  • Damage: 30 / 55 / 80 / 105 / 130 (+ 70% AP)
  • Blind Duration: 0.8 / 1 / 1.2 / 1.4 / 1.6

Mark of Fate: The target is also slowed for 2 seconds.

  • Slow: 20 / 25 / 30 / 35 / 40%
Fate Crusade
RANGE: 750
COST: 100 mana
COOLDOWN: 90 / 75 / 60
Champion

Active: Hart leaps into the air, becoming invulnerable as he bombards target 350 radius area for 3 seconds. Hart can slowly move the area around, and enemies in it take constant physical damage.

  • Maximum Damage: 200 / 325 / 450 (+ 120% AD)

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