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Keeps a lot of the changes here, changes starting on August 2015 can be found here.

26/07/2015

General

  • Demons melee minions are now purple instead of red
  • Removed 2 trees that hindered pathing near the Sludge camp
  • Added a >-< shaped road through the middle tree patch to link both lanes together
  • Overall number of trees reduced from 1544 to 1453

Gamemodes

  • New gamemode : All Random (2)
    • Each player is given a random hero, duplicates may be given
  • Back and Forth (4) removed
  • Rush ID changed from 2 to 3
  • Darkness ID changed from 3 to 4

Jungle

  • Re-enabled jungle monsters
  • Moved the Troll camp from between the Sludge and the Mammoth camp to the edge of the bottom cliffs near the triangular tree patch near the bottom Thunder Lizard lair
  • Added a path through the top cliffs that links the old Troll camp to the second inner tower
  • Thunder Lizards now rain down lightning upon their foes, stunning and severly damaging you if you don't dodge it quick enough
  • Killing a Thunder Lizard now spawns a Siege Golem for the slaying team
    • The Siege Golem has a lot of health and attack damage, can only target towers and takes reduced damage from towers and minions

Heroes

  • Ayler Portrait.png Ayler, Renso Portrait.png Renso and Vamos Portrait.png Vamos
    • Added with placeholder icons
  • Aephus Portrait.png Aephus
  • Herculeon Portrait.png Herculeon
  • Ian Portrait.png Ian
    • Cataclysm.png Cataclysm
      • Now grants vision of the targeted area during the channel
  • Ju&#039;shu Portrait.png Ju'shu
    • Primary attribute changed from Strength to Agility
    • Strength reduced from 23 + (2.8) to 19 + (2.2)
      • Health from 579-1660 to 487-1338, health regeneration from 1.84-5.6 to 1.52-4.48
    • Agility increased from 19 + (2.2) to 23 + (2.8)
      • Attack speed without items from 0.744-0.975 to 0.769-1.063, armor from 16-47 to 19-59
  • Sakura Portrait.png Sakura
    • Gale.png Gale
      • Damage reduced from 50 / 100 / 150 / 200 / 250 (+ 80% AD) to 70 / 105 / 140 / 175 / 210 (+ 50% AD)
    • Focused Strike.png Focused Strike
      • Damage changed from 6 / 8 / 10 / 12 / 14% (+ 3.5% AD) of target's missing health to 20 / 50 / 80 / 110 / 140 (+ 20% AD)
      • Attack window reduced from 4 to 2 seconds
      • Cooldown reduced from 10 / 9 / 8 / 7 / 6 to 6 / 5.5 / 5 / 4.5 / 4
      • Now deals an additional 0.3% damage (including the 100% AD from the attack) for each armor the target has if it's an hero
        • This roughly equals to a 50% armor penetration for the whole attack, although the exact damage varies it's still more or less the same curve
      • Now grants 70% attack speed for the attack
        • This means the attack is performed with a faster animation, this does not allow for some sort of AA reset however
    • Gust of Wind.png Gust of Wind
      • Bonus attack damage scaling from 80% to 30%
      • Slow duration reduced from 2 to 1 second
      • Damage amplification duration increased from 3 to 5 seconds
  • Thessalac Portrait.png Thessalac
    • Model changed to the default skeleton warrior
    • Reality Rupture.png Reality Rupture
      • Slow duration increased from 2 to 3
      • Slow increased from 15 / 20 / 25 / 30 / 35% to 25 / 30 / 35 / 40 / 45%
  • Vaelnar Portrait.png Vaelnar
    • Duskrealm&#039;s Blessing.png Duskrealm's Blessing reworked
      • Vaelnar's next attack will restore him 118-220% INT mana, doubled if the target is a hero.
      • 12 seconds cooldown
    • Veilripper Spell.png Veilripper Spell
      • If Vaelnar hits an enemy hero, he gains 30% movement speed for 3 seconds
      • No longer deals bonus damage against sleeping targets
      • Damage increased from 60 / 85 / 110 / 135 / 160 (+ 35% AP) to 80 / 115 / 150 / 185 / 220 (+ 50% AP)
      • Cooldown reduced from 8 / 6.5 / 5 / 3.5 / 2 to 6 / 5 / 4 / 3 / 2
      • Mana cost increased from 50 / 60 / 70 / 80 / 90 to 80 / 90 / 100 / 110 / 120
    • Foreverrest Curse.png Foreverrest Curse
      • Now passively causes Veilripper Spell.png Veilripper Spell to deal 50 / 90 / 130 / 170 / 210 (+ 60% AP) bonus magic damage to sleeping targets and Corrupted Rift.png Corrupted Rift to slow sleeping targets by 30 / 35 / 40 / 45 / 50% for 3 seconds.
    • Corruption Sign.png Corruption Sign replaced with Corrupted Rift.png Corrupted Rift
      • Vaelnar opens a rift behind him that fires a projectile towards the targeted location, dealing 60 / 90 / 120 / 150 / 180 (+ 40% AP) magic damage to enemies and knocking them 250 units in the direction of the hit.
      • 500 range
      • 60 / 65 / 70 / 75 / 80 mana cost
      • 9 seconds cooldown
    • Annihilation Ritual.png Annihilation Ritual
      • Added a global sound cue upon cast and if it lands a killing blow

Items

Bugfixes

09/07/2015

General

  • Experience range increased from 1200 to 1600
  • Minions collision radius reduced from 24 to 12
  • Base gold per second increased from 0 to 1

Heroes

  • Thessalac Portrait.png Thessalac
    • Added with placeholder icons
  • Granite Portrait.png Granite
  • Ian Portrait.png Ian
    • Cast animation improved from 0.5 + 0.67 to 0.1 + 1.07
    • Purify.png Purify
      • Impact delay increased from 0.5 to 0.9
    • Disregard.png Disregard
      • Now continually removes most debuffs on Ian
      • Magic resistance rescaled from 80% to 75 / 80 / 85 / 90 / 95%
      • Mana cost reduced from 50 to 50 / 40 / 30 / 20 / 10
    • Cataclysm.png Cataclysm
      • Cooldown reduced from 120 / 100 / 80 to 80 / 70 / 60
  • Ignis Portrait.png Ignis
    • Fiery Vortex.png Fiery Vortex
      • Radius reduced from 250 to 225
      • Impact delay increased from 0.5 to 1.25
        • Impacts when the pillar expands outwards, rather than when it appears
  • Rachet Portrait.png Rachet
    • Base agility increased from 12 to 16
    • Movement speed reduced from 310 to 305
    • Now has scaling magic resistance
    • Kill Switch.png Kill Switch
      • Replaced with Hyperton Recalibration.png Hyperton Recalibration : Rachet stores 30% of the damage he takes from enemy heroes, causing his next basic attack against one to release it all as magic damage.
    • Thruster Overdrive.png Thruster Overdrive
      • Health cost per second changed from 17 / 19 / 21 / 23 / 25 to 8% of Rachet's max health
    • Overload Release.png Hyperton Recalibration
      • Renamed to Overload Release.png Overload Release
      • Is now an instant aoe around Rachet rather than an attack modifier
      • Area of effect increased from 200 to 300
      • Damage rescaled from 20 / 40 / 60 / 80 / 100 (+ 6 / 7 / 8 / 9 / 10% of Rachet's max health) to 55 / 80 / 105 / 130 / 155 (+ 100% bonus AD) (+ 3% of Rachet's max health)
      • No longer deals double damage to minions and monsters
    • Anti-kinetic Protection Layer.png Anti-kinetic Protection Layer replaced with Mark X Shock Grenade.png Mark X Shock Grenade
      • Rachet throws a grenade at the target location that explodes 1.25 seconds after landing, dealing 70 / 95 / 120 / 145 / 170 (+ 50% AP) magic damage to enemies in a 250 radius area and stunning them for 1.2 / 1.4 / 1.6 / 1.8 / 2 seconds (2.5 for minions and neutral monsters).
      • 625 range
      • 55 / 60 / 65 / 70 / 75 mana cost
      • 16 / 15 / 14 / 13 / 12 cooldown
    • Electro-hypnotic Contraption.png Electro-hypnotic Contraption
      • Damage no longer needs to ramp up
  • Raijin Portrait.png Raijin
    • Base attack time improved from 1.6 to 1.4
    • Thunder Rush.png Thunder Rush
      • Now slows enemies hit by 25 / 30 / 35 / 40 / 45% for 1 second.
      • Cooldown reduced from 1.1 / 0.9 / 0.7 / 0.5 / 0.3 to 0.6 / 0.5 / 0.4 / 0.3 / 0.2
  • Stymire Portrait.png Stymire
    • Death Grasp.png Death Grasp
      • No longer executes targets below 2 / 4 / 6 / 8 / 10% of their maximum health
      • Now also deals 10% of the target's maximum health bonus damage
      • Cooldown reduced from 19 / 18 / 17 / 16 / 15 to 14 / 12 / 10 / 8 / 6
      • Mana cost reduced from 80 / 90 / 100 / 110 / 120 to 80 / 85 / 90 / 95 / 100
    • Nightmare.png Nightmare
      • Now passively increases the lifespan of Living Shades by 1 / 2 / 3 seconds and thier maximum number by 1 / 2 / 3
        • The maximum number is still doubled while a Nigthmare is living

Items

07/07/2015

General

  • Added a scoreboard that displays the kills, killing spree and deaths of all players
  • Added a start of work for Dumbot, a bot that picks Herculeon Portrait.png Herculeon and pushes top (for now)
  • Kills made by minions or towers are now credited to the last player who damaged the victim in the last 10 seconds

Heroes

  • Ganglione Portrait.png Ganglione
    • Strength per level increased from 1.5 to 2.3
    • Molten Gold.png Molten Gold
      • Mana cost reduced from 100 to 70 / 75 / 80 / 85 / 90
    • Cursed Coin.png Cursed Coin
      • Slow duration increased from 0.4 to 0.5
      • Range increased from 525 to 575
      • Bounce range increased from 400 to 600
      • Mana cost reduced from 100 to 50 / 55 / 60 / 65 / 70
      • Cooldown reduced from 15 to 10
    • Compound Interest.png Compound Interest
      • Mana cost increased from 20 to 50
      • Cooldown reduced from 25 to 20
    • Might of the Priceless.png Might of the Priceless
      • On-hit magic damage increased from 20 / 25 / 30 to 20 / 30 / 40
      • Duration increased from 8 to 8 / 11 / 14
      • Statue health increased from 300 / 500 / 700 to 500 / 750 / 1000
  • Granite Portrait.png Granite
    • Leech Pulse.png Leech Pulse
      • Healing is no longer doubled on Granite
      • Cooldown rescaled from 15 / 13 / 11 / 9 / 7 to 14 / 13 / 12 / 11 / 10
    • Grand Slam.png Grand Slam
      • Damage reduced from 100 / 200 / 300 to 100 / 150 / 200
      • Tree slam damage reduced from 100 / 200 / 300 (+ 100% AD) to 50 / 75 / 100 (+ 50% AD)
        • 50% of cast damage instead of 100%
  • Herculeon Portrait.png Herculeon
    • Lion&#039;s Fang.png Lion's Fang
      • Damage reduced from 50 / 75 / 100 / 125 / 150 (+ 120% AD) to 20 / 45 / 70 / 95 / 120 (+ 110% AD)
      • Initial projectile speed reduced from 1000 to 700
      • Mana cost increased from 40 / 50 / 60 / 70 / 80 to 70 / 75 / 80 / 85 / 90
    • Determination.png Determination
      • Maximum health regeneration bonus reduced from 40 / 80 / 120 / 160 / 200% to 20 / 40 / 60 / 80 / 100%
      • Healing increased from 20 / 30 / 40 / 50 / 60 (+ 2% of Herculeon's maximum health) to 40 / 60 / 80 / 100 / 120 (+ 2.8% of Herculeon's maximum health)
  • Raijin Portrait.png Raijin
  • Sakura Portrait.png Sakura

Items

Bugfixes

26/06/2015

General

  • Respawn time increased from 4-21 to 6-40
  • Moved the recipe shops a bit up so that it's possible to buy from both those and the basic shop without moving

Heroes

  • Ganglione Portrait.png Ganglione
    • Added (still a bit buggy)
  • Bree Portrait.png Bree
    • Exorcism.png Exorcism
      • Damage changed from 70 / 100 / 130 / 160 / 190 (+ 25% AP) to 70 / 90 / 110 / 130 / 150 (+ 30% AP)
      • Mana cost reduced from 80 / 85 / 90 / 95 / 100 to 60 / 65 / 70 / 75 / 80
    • Haunt.png Haunt
      • Now destroys trees
      • Stun duration reduced from 0.75 to 0.5
      • Mana cost reduced from 100 to 75
      • Recharge time increased from 17 / 15 / 13 / 11 / 9 to 17 / 16 / 15 / 14 / 13
      • Cooldown reduced from 2.5 to 1.5
    • Death Curse.png Death Curse
      • Can no longer be removed by killing an unit
      • Damage increased from 50 / 75 / 100 / 125 / 150 (+ 30% AP) to 60 / 95 / 130 / 165 / 200 (+ 50% AP)
      • Damage amplification reduced from 10 / 16 / 22 / 28 / 34% to 10 / 11 / 12 / 13 / 14%
    • Unholy Scream.png Unholy Scream
      • Base damage reduced from 75 / 100 / 125 to 50 / 75 / 100
      • Maximum damage reduced from 450 / 600 / 750 to 300 / 450 / 600
      • Cooldown increased from 80 / 70 / 60 to 100 / 90 / 80
  • Drelon Portrait.png Drelon
    • Flash.png Flash
      • Range reduced from 675 to 600
    • Lightning Cage.png Lightning Cage
      • Increased the size of the visuals to better match the area

Items

25/06/2015

General

  • Fixed Demons' melee minions giving more experience than Empire's
  • Changed minions' names (credits to Aston):
  • Hero and tower kills now show to each person how much gold he gained
  • The "-vote" command now displays a global message to indicate you have voted (but not which gamemode)
  • "-setname" max characters increased from 12 to 30
  • New gamemodes :
    • Back and Forth (4) : whenever a tower is destroyed, it respawns for the other team
    • Make it Rain (5) : all gold incomes are multiplied by 5

Heroes

  • Drelon Portrait.png Drelon and Granite Portrait.png Granite
    • Added
  • Bree Portrait.png Bree
    • Haunt.png Haunt
      • Charges now orbit around Bree, instead of staying on the same point relative to her
  • Ian Portrait.png Ian
  • Sakura Portrait.png Sakura
    • Gale.png Gale
      • Damage rescaled from 80 / 110 / 140 / 170 / 200 to 50 / 100 / 150 / 200 / 250
    • Gust of Wind.png Gust of Wind reworked
      • Sakura throws a gust of wind at the target, dealing 40 / 65 / 90 / 115 / 140 (+ 80% bonus AD) physical damage and causing it to take 5 / 10 / 15 / 20 / 25% bonus damage from Sakura for 3 seconds. The gust also slows all enemies within 250 range of the impact by 30 / 35 / 40 / 45 / 50% for 2 seconds.
      • 500 range
      • 45 / 50 / 55 / 60 / 65 mana cost
      • 13 / 12 / 11 / 10 / 9 cooldown
    • Spirit of the Air.png Spirit of the Air
      • Attack speed increased from 60 / 70 / 80% to 60 / 80 / 100%
      • Now passively grants half the attack speed bonus (30 / 40 / 50%)

23/06/2015

Lag generation reduction : Sakura Portrait.png Sakura's Dancing with the Wind.png Dancing with the Wind, Treemor Portrait.png Treemor's Cycle of Life.png Cycle of Life General

  • Disabled neutral monsters (test thing to see if it improves performance)
  • Minions no longer leaves corpses to improve performance
  • Shops are no longer in the fog of war when no one is near
  • A message is now displayed to everyone when someones disconnects
  • New gamemodes :
    • Rush (2) : minions wave spawn every 10 seconds instead of 30
    • Darkness (3) : time permanently set to night, shared vision disabled
  • New chat commands :
    • "-spells" : display the scalings numbers of your abilities
      • Example : if you have a level 4 Lion&#039;s Fang.png Lion's Fang and 100 AD, it'll say "Lion's Fang damage : 245"
    • "-dashcam" : toggle the camera following your hero during displacement spells
    • "-herocam" : toggle the camera following your hero (but disables minimap targeting for some reason)

Heroes

  • Aephus Portrait.png Aephus
    • Added
  • Azazel Portrait.png Azazel
    • Madness Descent.png Madness Descent
      • Now also grants up to 80 / 88 / 96 / 104 / 112 / 120 ability power as health decreases
    • Plasma Blast.png Plasma Blast reworked
      • Can no longer be reactivated
      • Damage increased from 35 / 60 / 85 / 110 / 135 (+ 30% AP) to 70 / 120 / 170 / 220 / 270 (+ 60% AP)
      • Mana cost increased from 25 / 30 / 35 / 40 / 45 to 50 / 60 / 70 / 80 / 90
      • Projectile speed reduced from 1600 to 800
        • Basically the values of the slow projectile
  • Herculeon Portrait.png Herculeon
    • Determination.png Determination reworked
      • Passive : Herculeon's health regeneration is increased by up to 40 / 80 / 120 / 160 / 200% as his health decreases.
      • Active : Herculeon heals himself for 20 / 40 / 60 / 80 / 100 (+ 2% of Herculeon's maximum health) over 10 seconds. This is affected by the passive effect.
      • 60 mana cost
      • 30 seconds cooldown
  • Ju&#039;shu Portrait.png Ju'shu
  • Sakura Portrait.png Sakura
    • Strength per level increased from 1.7 to 2.5
    • Movement speed increased from 305 to 315
    • Dancing with the Wind.png Dancing with the Wind
      • No longer procs if it can't negate the damage (when the damage taken exceeds her missing health)
      • Cooldown reduced from 12 to 12 / 10 / 8 / 6
    • Gale.png Gale
      • Attack damage ratio increased from 70% to 80%
      • Damage decay per target reduced from 10% to 5%
      • Minimum damage increased from 50% to 60%
    • Focused Strike.png Focused Strike
      • Attack damage ratio increased from 2.8% to 3.5%
    • Gust of Wind.png Gust of Wind
      • Slow increased from 30 / 33 / 36 / 39 / 42% to 30 / 35 / 40 / 45 / 50%
      • Slow duration increased from 2 to 3
    • Spirit of the Air.png Spirit of the Air
      • Attack speed increased from 40 / 60 / 80% to 60 / 70 / 80%
      • Cooldown reduced from 120 / 90 / 60 to 100 / 80 / 60
  • Stymire Portrait.png Stymire
    • Condemn.png Condemn
      • Living Shade base attack time increased from 0.7 to 0.8
        • They still attack 3 times within their lifespan, but this prevent them from nearly finishing the animation of a 4th attack on still targets

Items

22/06/2015

Lag generation reduction : Stymire Portrait.png Stymire General

  • Player names are now colored in automated messages
  • Added new chat commands :
    • "-help" : display a list of all commands
    • "-clear" : clear your screen of text messages
    • "-st" : display your attack damage (base + bonus), on-hit magic damage, lifesteal, ability, armor (base + bonus) and movement speed (base + bonus) (basically all that the map can track (except attributes); it has some issue when rounding numbers and as such may be 1 off)
    • "-setname" : set your name for the game (max 12 characters)

Heroes

  • Herculeon Portrait.png Herculeon
    • Earthshaker.png Earthshaker
      • Is now an on-hit effect rather than an on-attack effect
      • Area is now created on the target's postion rather than Herculeon's
    • Lion&#039;s Fang.png Lion's Fang reworked
      • Herculeon throws an hammer at the target location that he retracts upon impact, dealing 50 / 75 / 100 / 125 / 150 (+ 120% AD) physical damage to enemies on its way and stunning them for 1 second.
        • The hammer is launched with 1000 speed towards the target location, meaning it can take up to 1.1 seconds before doing anything
      • If an enemy hero is hit, Herculeon gains 15 / 20 / 25 / 30 / 35% movement speed for 3 seconds.
        • This buff is dispellable
      • Range increased from 925 to 1100
  • Stymire Portrait.png Stymire
    • Condemn.png Condemn
      • Living Shade turn rate improved from 0.6 to 2
        • They now take about 70% less time to turn
      • Living Shade movement speed increased from 350 to 400
      • Living Shade attack backswing reduced from 0.7 to 0.3
        • This doesn't affect their attack speed, but make them stand still for a shorter duration with each attack
      • Living Shade acquisition range increased from 500 to 1200
        • This is the range the IA will search for targets when given no order
      • Living Shade initial hero search range increased from 1000 to 1200
        • This is the range shades created by Condemn will search for an enemy hero when initially created
    • Shadow Touch.png Shadow Touch
      • Fixed the ability scaling with total AD instead of bonus AD
    • Nightmare.png Nightmare
      • Nightmare armor increased from 0 to 20 / 30 / 40
      • Nightmare turn rate improved from 0.6 to 0.8
        • It now take about 25% less time to turn
  • Xornac Portrait.png Xornac
    • Mighty Bullrush.png Mighty Bullrush
      • Can now be cast beyond maximum range (distance unaffected)

20/06/2015

Lag generation reduction : Gorippas Portrait.png Gorippas, Ju&#039;shu Portrait.png Ju'shu's Tempest&#039;s Speed.png Tempest's Speed, Blade of Might item.png Blade of Might, Blessed Skull item.png Blessed Skull, Cutting Edge item.png Cutting Edge, Dark Wand item.png Dark Wand, Dragonscale Shield item.png Dragonscale Shield, Doom Reaver item.png Doom Reaver, Resonating Buckler item.png Resonating Buckler, Rod of the Dark Arts item.png Rod of the Dark Arts, Storm Hammer item.png Storm Hammer Heroes

Items

16/06/2015

Heroes

  • Sylvia Portrait.png Sylvia
    • Medicine Bolts.png Medicine Bolts
      • Damage is now added to on-hit magic damage instead of being a separate instance
  • Xeadas Portrait.png Xeadas
    • Reduced lag generation
    • Ice Shard.png Ice Shard
      • First target stun duration increased from 0.1 to 0.75
    • Frozen Breach.png Frozen Breach
      • Duration increased from 4 / 5 / 6 / 7 / 8 to 8
      • Mana cost reduced from 100 to 75
      • Cooldown reduced from 25 to 25 / 22 / 19 / 16 / 13
    • Frozen Field.png Frozen Field
      • Now roots enemies instead of stunning them
      • Root duration increased from 1 / 1.5 / 2 to 1.5 / 1.75 / 2

Items

  • New item : Dragonscale Shield item.png Dragonscale Shield
    • Recipe : Resonating Buckler item.png Resonating Buckler (950g) + Giant Belt item.png Giant Belt (900g) + 650g (2500g total)
    • +500 health
    • +30 armor
    • +3 health regeneration
    • Passive : Taking damage deals 40 (+ 2% of your maximum health) magic damage to enemies within 300 range and heal you for 1% of your missing health, 2 seconds cooldown.

12/06/2015

General

  • Fixed the initial spawn time for minions being 0:40 instead of 2:00 (testing stuff I forgot to remove)

Heroes

10/06/2015

Heroes

Items

  • Empowered Blade item.png Empowered Blade
    • Removed from purchase (this item might still come back at a later date)
  • Rending Claws item.png Rending Claws
    • Passive reworked :
      • Old : Basic attacks grants +6% attack speed for 4 seconds, stacking up to 5 times.
      • New : Basic attacks sends projectiles towards up to 3 enemies within 300 range of the target, dealing 40% AD physical damage and applying most on-hit effects. (the list of procables on-hit effects can be found in the item page)
    • Recipe changed from Beating Gloves item.png Beating Gloves (1100g) + Gloves of Haste item.png Gloves of Haste (450g) + 650g (2200g total) to Beating Gloves item.png Beating Gloves (1100g) + Beating Gloves item.png Beating Gloves (1100g) + 600g (2800g total)
    • Attack speed increased from 50% to 70%
  • Vampiric Essence item.png Vampiric Essence
    • Removed from purchase (this item might still come back at a later date)

06/06/2015

Heroes

  • Herculeon Portrait.png Herculeon
    • Reduced lag generation
    • Determination.png Determination
      • Healing is now added to health regeneration instead of being applied separately (no functional change)
  • Rachet Portrait.png Rachet
    • Reduced lag generation
    • Thruster Overdrive.png Thruster Overdrive
      • Movement speed reduced from 36 / 42 / 48 / 54 / 60% to 30 / 35 / 40 / 45 / 50%
    • Anti-kinetic Protection Layer.png Anti-kinetic Protection Layer
      • Damage reflection against non-heroes reduced from 150 / 165 / 180 / 195 / 210% to 90 / 99 / 108 / 117 / 126%
  • Sakura Portrait.png Sakura
    • Reduced lag generation
    • Focused Strike.png Focused Strike
      • Damage increased from 6 / 7 / 8 / 9 / 10% (+ 1.4% AD) of target's missing health to 6 / 8 / 10 / 12 / 14% (+ 2.8% AD) of target's missing health
    • Gust of Wind.png Gust of Wind
      • Mana cost reduced from 80 to 30
      • Cooldown reduced from 18 / 16 / 14 / 12 / 10 to 10 / 9 / 8 / 7 / 6

Items

  • New item : Soul Collector item.png Soul Collector
    • Basic item for 50 gold
    • Passive : killing an enemy grants 1 stack, stacks are kept upon upgrading the item.
  • New item : Baneful Grimoire item.png Baneful Grimoire
    • Recipe : Ancient Codex item.png Ancient Codex (850g) + Soul Collector item.png Soul Collector (50g) + 900g (1800g total)
    • +10 intelligence
    • +30 ability power
    • Passive : killing an enemy grants 1 stack, the first stack grants 1 ability power and 0.12 mana regeneration, and each subsequent stack grants 1% less than the previous one.
  • Phasewalker&#039;s Edge item.png Phasewalker's Edge
    • Removed from purchase (this item might still come back at a later date)

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