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The previous post was getting a bit messy with the length, so this one has been made, starting at August 2015.

23/01/2016

General

  • When the game ends, the camera rotates around the destroyed core as the players meeting the following conditions are congratulated in front of everyone :
    • Most damage dealt to minions
    • Most damage dealt to neutral monsters
    • Most damage dealt to buildings
    • Most damage dealt to heroes
    • Most damage taken

Heroes

  • Aghosth Portrait.png Aghosth has been reintroduced
    • Attack range reduced from 475 to 450
    • Soul Eater.png Soul Eater
      • Now also grants 1 stack per unit kill with no cap.
      • Each stack grants 1 AP, but no more than 25% AP.
    • Decay.png Decay
      • Range reduced from 625 to 475
    • Ethereal Curse.png Ethereal Curse
      • Magic damage amplification reduced from 15 / 20 / 25 / 30 / 35% to 0
      • Mana cost reduced from 100 to 40
      • Cooldown reduced from 20 to 20 / 18 / 16 / 14 / 12
    • Scar of Death.png Scar of Death
      • No longer deals half damage in a 300 radius area
      • Seal duration increased from 3 to 5
      • Silence duration reduced from 1 / 1.2 / 1.4 / 1.6 / 1.8 to 0.5
      • Each of Aghosth's basic attacks against the target will increase the damage by 15% and the silence duration by 0.5 seconds, up to 3 times
      • Aghosth's 4th basic attack against the target will cause the seal to prematurely detonate
    • Curse of the Underworld.png Curse of the Underworld reworked
      • Aghosth launches a projectile in a line that curses the first enemy hero hit, causing it to lose 20% of its maximum mana every second.
      • When the target runs out of mana or dies, it takes 200 / 325 / 450 (+ 60% AP) magic damage, is slowed by 80% for 2 seconds while Aghosth regains 100 / 175 / 250 (+ 40% AP) health.
      • The target then regains 10% of its maximum mana per second until it regains all lost mana.
      • 900 range
      • 150 mana cost
      • 120 / 110 / 100 seconds cooldown
  • Aephus Portrait.png Aephus
    • Redemption.png Redemption
      • Aephus is now invulnerable while dashing
      • Aephus can no longer act while dashing
  • Herculeon Portrait.png Herculeon
  • Ju'shu Portrait.png Ju'shu
  • Renso Portrait.png Renso
    • Bloodsong.png Bloodsong
      • Stack duration reduced from 6 to 4
      • Maximum stacks reduced from 20 to 10
      • When at maximum stacks, Renso's basic attacks will also heal him for 2% of his missing health
    • Unyielding March.png Unyielding March
      • Damage ratio reduced from (+ 40% bonus AD) to (+ 25% bonus AD)
      • Movement speed duration reduced from 1.5 / 1.75 / 2 / 2.25 / 2.5 to 1.5
      • Movement speed bonus increased from 40% to 40 / 45 / 50 / 55 / 60%
    • Savage Step.png Savage Step
      • Renso can no longer act while dashing
    • Cleave.png Cleave
      • Bonus damage per Bloodsong stack increased from 6% to 12% (maximum damage unchanged)

Items

31/12/2015

Jungle

  • Thunder Lizard
    • Respawn time changed from 5 minutes after the Lizard's death to 2 minutes after the Golem's death
    • Thunder Rain
      • Damage ratio increased from (+ 6% of the target's maximum health) to (+ 9% of the target's maximum health)
      • Impact delay increased from 1.25 to 1.5
      • Cooldown increased from 4 to 5
      • Random impacts around heroes reduced from 5 to 4
      • Maximum range of random impacts around heroes reduced from 300 to 200
  • Siege Golem
    • Base health reduced from 2250 to 1750
    • Health per upgrade reduced from 90 to 70

Heroes

22/12/2015

General

  • Added a passive experience gain that scales based on how much experience your hero is apart from the one with the highest experience
    • Gives 1% of the difference between your experience and that of the hero with the highest experience per second, with a minimum of 1
  • Towers can no longer attack neutral monsters
  • Neutral monsters can no longer attack buildings
  • Fixed Empire towers not giving x5 gold in Make it Rain

Map

  • Extended the lane split from the T1 towers to the T2
  • Spawn teleporter exit is now on lower ground
  • Added a path that links the spider camp to the lane area behind the T3 tower
  • Widened path from spider camp to turtle camp
  • Added a path that links the path from spider camp to turtle camp to the vertical path next to the troll camp
  • Removed some trees near the bottom lizard lair
  • Widened the area near the top lizard lair
  • Added a small horizontal path that cuts the triangle tree near the top lizard lair in half
  • Added a path that links the mammoth camp to the teleporter
  • Total number of tree from 2446 to 2195

Jungle

  • Thunder Lizard
    • Initial spawn time reduced from 6 minutes to 2
    • Respawn time reduced from 6 minutes to 5
    • Now only 1 Thunder Lizard spawn at a time, with the corresponding lair pinged on the map
    • Health reduced from 5000 to 2500
    • Attack damage reduced from 250 to 75
    • Thunder Rain damage reduced from 50 (+ 15% of the target's maximum health) to 10 (+ 6% of the target's maximum health)
    • Global gold bounty reduced from 225 to 0
    • Last hit bonus gold bounty reduced from 25 to 0
    • Global experience bounty reduced from 200 to 0

Items

  • Hunter's Spear item.png Hunter's Spear
    • Active now only deals 25% damage against Thunder Lizards
  • Quelling Blade item.png Quelling Blade
    • Active now only deals 25% damage against Thunder Lizards
  • Poacher's Bow item.png Poacher's Bow
    • Active now only deals 25% damage against Thunder Lizards

19/12/2015

General

  • Hero kill bounty change per kill/death increased from 2 to 3
  • Hero kill bounty increase per kill in the active killing spree increased from 10 to 14
  • Window for hero kill credit if the target died from minions increased from 10 to 20 seconds

Gamemodes

  • Make it Rain now also multiplies all experience gains by 5

Heroes

14/12/2015

Heroes

  • Added Mo Jen Portrait.png Mo Jen
  • Ian Portrait.png Ian
    • Purify.png Purify
      • Damage reduced from 80 / 110 / 140 / 170 / 200 (+ 70% AP) to 80 / 100 / 120 / 140 / 160 (+ 60% AP)
    • Energy Siphon.png Energy Siphon
      • Mana drain reduced from 12 / 15 / 18 / 21 / 24% of the target's current mana to 12 / 13 / 14 / 15 / 16% of the target's current mana
      • Projectile speed reduced from 1000 to 833
      • Range reduced from 1000 to 850
      • Return distance reduced from 2000 to 1700
    • Cataclysm.png Cataclysm
      • Cooldown increased from 80 / 70 / 60 to 110 / 95 / 80

Items

10/12/2015

General

  • Added a one-way teleporter in each base that leads to the tier 2 tower of the respective team
  • Removed some trees in the crossalley in front of the tier 2 towers to put the spawn teleporters' arrival positions
  • Number of trees reduced from 2462 to 2446
  • Respawn time increased from 6-40 to 9-60

Heroes

  • Ayler Portrait.png Ayler
    • Movement speed reduced from 310 to 305
    • Righteous Strike.png Righteous Strike
      • Armor per stack reduced from 8 / 9 / 10 / 11 / 12 to 4 / 6 / 8 / 10 / 12
      • Mana cost increased from 40 to 40 / 45 / 50 / 55 / 60
    • Audacious Dive.png Audacious Dive
      • Slow duration reduced from 3 to 1.5
      • Movement speed duration reduced from 3 to 1.5
    • Heavenly Intervention.png Heavenly Intervention
      • Impact radius reduced from 475 to 400
      • Vision radius reduced from 500 to 425
      • Added a radius indicator during the channel, only visible to allies
      • Added a radius indicator during the landing, visible to both teams
  • Crona Portrait.png Crona
    • Widow's Kiss.png Widow's Kiss
      • On-Target cooldown reduced from 5 to 0
      • Slow increased from 20 / 25 / 30% to 40 / 60 / 80%
      • Slow duration reduced from 2 to 1
  • Granite Portrait.png Granite
  • Herculeon Portrait.png Herculeon
    • Earthshaker.png Earthshaker
      • No longer shakes the ground (should reduce lag)
  • Ian Portrait.png Ian
    • Purify.png Purify
      • Added a radius indicator.
    • Energy Drain.png Energy Drain replaced with Energy Siphon
      • Ian sends a projectile of unstable energy in a line, dealing 80 / 105 / 130 / 155 / 180 (+ 40% AP) magic damage to enemies on its way and burning 12 / 15 / 18 / 21 / 24% of their current mana.
      • After reaching its maximum range, the projectile will go back 2000 units towards where it was cast. If Ian catches it, he regains mana equal to the amount burned.
      • 1000 range
      • 80 mana cost
      • 14 / 12 / 10 / 8 / 6 seconds cooldown
  • Ignis Portrait.png Ignis
    • Base strength reduced from 26 to 21
    • Fire Blast.png Fire Blast reworked
      • Damage decay removed
      • Now deals 75% damage to minions
      • Can no longer be reactivated to stop or detonate the blast
      • Blast no longer stops at maximum range
      • Now automatically explodes upon reaching maximum range or hitting a hero
    • Flash of Flames.png Flash of Flames
      • Slow increased from 20 / 24 / 28 / 32 / 36% to 65 / 70 / 75 / 80 / 85%
      • Slow duration reduced from 2.5 to 1
    • Fiery Vortex.png Fiery Vortex
      • Bonus AD ratio reduced from 80% to 65%
      • Cooldown rescaled from 13 to 14 / 13 / 12 / 11 / 10
    • Burning Seal.png Burning Seal
      • Damage reduced from 200 / 325 / 450 to 200 / 300 / 400
      • Range increased from 525 to 650
      • Mana cost reduced from 150 to 125
  • Ju'shu Portrait.png Ju'shu
  • Rachet Portrait.png Rachet
  • Vamos Portrait.png Vamos

06/12/2015

Heroes

  • Ju'shu Portrait.png Ju'shu
  • Seren Portrait.png Seren
    • Shadow Stalk.png Shadow Stalk
      • Fixed being levelable at level 1 / 6 / 11
      • Fixed having a 12 seconds cooldown at level 1

03/12/2015

General

Items

  • Cutting Edge item.png Cutting Edge
    • Damage over time increased from 90% bonus AD to 120% bonus AD
    • Attack damage increased from 20 to 25
    • Combine cost reduced from 200 to 100
  • Doom Reaver item.png Doom Reaver
    • Damage over time increased from 150% bonus AD to 210% bonus AD
    • Combine cost increased from 650 to 700
  • Omnispace Cutter item.png Omnispace Cutter
    • Attack damage reduced from 75 to 70
    • Crit chance reduced from 30% to 25%
  • Rod of the Dark Arts item.png Rod of the Dark Arts
    • Now has an active :
      • Make your hero invulnerable but unable to take action for 2.5 seconds.
      • 90 seconds cooldown
    • Combine cost increased from 250 to 650

01/12/2015

General

  • Siege minions now do 35% less damage to heroes

Heroes

  • Added Seren Portrait.png Seren
  • Sylvia Portrait.png Sylvia
    • Wing Clap.png Wing Clap
      • Changed root visuals to be more noticeable (but less fitting)
  • Vamos Portrait.png Vamos
    • Pack Hunter.png Pack Hunter
      • Heal increased from 3% to 5%
      • Heal is now doubled against heroes
    • Fel Drain.png Fel Drain reworked
      • The Fel Hound is healed for 10 / 20% of all damage it deals.
      • Now unlocked at level 11 instead of 6
    • Fel Rage.png Fel Rage reworked
      • The Fel Hound gains 20 / 40 / 60 movement speed.
      • Now unlocked at level 6 instead of 11
    • Tide of Teeth.png Tide of Teeth
      • Fixed the passive damage reduction not working
    • Fel Strike.png Fel Strike
      • Cooldown reduced from 7 to 7 / 6 / 5 / 4 / 3
      • Attack window reduced from 4 to 2
    • Death Offering.png Death Offering
      • Stun duration increased from 1 to 1.5
  • Xeadas Portrait.png Xeadas
    • Ice Shard.png Ice Shard
      • Damage reduced from 50 / 100 / 150 / 200 / 250 to 50 / 80 / 110 / 140 / 170
      • The first target hit now also takes 50% bonus damage
      • Slow increased from 20 / 25 / 30 / 35 / 40% to 40 / 50 / 60 / 70 / 80%
      • Slow duration reduced from 3 to 1.5
      • Cooldown reduced from 12 to 12 / 11 / 10 / 9 / 8
      • Mana cost reduced from 50 / 60 / 70 / 80 / 90 to 40 / 45 / 50 / 55 / 60
    • Frozen Breach.png Frozen Breach
      • Mana cost reduced from 75 to 25

Items

27/11/2015

General

  • The foutain areas in the bases are now covered in stone
  • New command : "-help vote", display the ID, name and rules of each game mode

Heroes

  • Bree Portrait.png Bree
    • Haunt.png Haunt
      • Charges upon learning the spell for the first time increased from 1 to 2
  • Drelon Portrait.png Drelon
    • Lightning Speed.png Lightning Speed replaced with Static Release.png Static Release
      • After casting a spell, Drelon's next basic attack within 4 seconds will deal 12-80 (+ 20% AP) bonus magic damage.
    • The Great Storm.png The Great Storm
      • Added a radius indicator during the delay
      • Charges upon learning the spell for the first time increased from 1 to 2
      • Leveling the spell now automatically replenishes the current charge
  • Ju'shu Portrait.png Ju'shu
  • Vaelnar Portrait.png Vaelnar
    • Attack range reduced from 500 to 425
    • Veilripper Spell.png Veilripper Spell
      • Cast range reduced from 575 to 500
      • Maximum hit range reduced from 625 to 525
    • Foreverrest Curse.png Foreverrest Curse
      • Channel time increased from 1.5 to 2
    • Corrupted Rift.png Corrupted Rift
      • Cast range reduced from 500 to 400
      • Back spawn distance reduced from 500 to 400

Items

20/11/2015

General

  • Base hero armor increased by 10
  • Health regeneration per strength increased from 0.08 to 0.12
    • This is in response to a bug fixed below

Lag reduction

Heroes

  • Added Crona Portrait.png Crona
  • Disabled Aghosth Portrait.png Aghosth, Ganglione Portrait.png Ganglione and Raijin Portrait.png Raijin until they get their respective reworks
  • Drelon Portrait.png Drelon
  • Gorippas Portrait.png Gorippas
    • Demonic Hunger.png Demonic Hunger
      • Cooldown reduced from 15 / 14 / 13 / 12 / 11 to 13 / 12 / 11 / 10 / 9
      • Mana cost reduced from 60 to 50
  • Ju'shu Portrait.png Ju'shu
    • Flashing Steel.png Flashing Steel replaced with Lingering Strike.png Lingering Strike
      • Ju'shu sends an image of himself forward, dealing 50 / 90 / 130 / 170 / 210 (+ 60% AD) physical damage to enemies and destroying trees on its way.
      • The image will then linger on its final position for up to 3 seconds, providing vision in a small radius.
      • Images are yellow to Ju'shu, blue to his allies and red to his enemies.
      • 800 range
      • 55 / 60 / 65 / 70 / 75 mana cost
      • 7 seconds cooldown
    • Surge of Vengeance.png Surge of Vengeance reworked
      • Ju'shu readies himself for the next 1.5 seconds, if he takes damage from an enemy hero during this time, he will immediatly reappear behind it, dealing 50 / 75 / 100 / 125 / 150 (+ 60% AD) physical damage and stunning it for 1 second.
      • If an image is present, Ju'shu will instead teleport to it, destroying it while dealing 10 / 40 / 70 / 100 / 130 (+ 60% AD) physical damage to nearby enemies and slowing them by 25 / 30 / 35 / 40 / 45% for 2 seconds.
      • 25 mana cost
      • 20 / 18 / 16 / 14 / 12 seconds cooldown
    • Endless Assault.png Endless Assault
      • Attack damage reduced from 15 / 25 / 35 / 45 / 55 to 0
      • Attack speed increased from 20 / 30 / 40 / 50 / 60% to 40 / 60 / 80 / 100 / 120%
        • With no items, it is roughly a 11% dps reduction at level 1-2, 25% at level 10-11 (if maxed) and 19% at level 18.
  • Rachet Portrait.png Rachet
  • Sylvia Portrait.png Sylvia
    • Switched ability slots of Medicine Bolts.png Medicine Bolts and Wing Clap.png Wing Clap
    • Elixir of Victory.png Elixir of Victory
      • Heal changed from 150% INT to 10% of the targets' missing health
    • Curing Potion.png Curing Potion
      • Heal reduced from 80 / 115 / 150 / 185 / 220 to 60 / 100 / 140 / 180 / 220
      • Mana cost increased from 55 to 80
    • Medicine Bolts.png Medicine Bolts
      • Bonus attack range increased from 30 / 60 / 90 / 120 / 150 to 100 / 125 / 150 / 175 / 200
    • Anaphylactic Shock.png Anaphylactic Shock
      • Stun duration distance scaling from 0-3240 to 810-4050
      • Cooldown increased from 100 / 80 / 60 to 120 / 100 / 80
  • Thessalac Portrait.png Thessalac
    • Strength per level increased from 1.2 to 2.3
    • Agility increased from 13 to 26
    • Agility per level increased from 1.8 to 2.4
    • Stench of Murder.png Stench of Murder
      • Intelligence per kill increased from 2 to 3
    • Gravereaver.png Gravereaver
      • Bonus damage to heroes scaling changed from (+ 65% INT) to (+ 65% AD)
    • Reality Rupture.png Reality Rupture
      • Slow increased from 25 / 30 / 35 / 40 / 45% to 40 / 45 / 50 / 55 / 60%
      • Cooldown reduced from 13 to 8
    • Cathartic Wound.png Cathartic Wound
      • Damage increased from 60 / 90 / 120 / 150 / 180 (+ 30% AP) (+ 8% of the target's current health) to 90 / 135 / 180 / 225 / 270 (+ 90% AP) (+ 8% of the target's maximum health)
      • Cooldown reduced from 17 / 15 / 13 / 11 / 9 to 12 / 11 / 10 / 9 / 8
    • Protean Storm.png Protean Storm
      • Damage scaling increased from (+ 200 / 300 / 400% INT) to (+ 400 / 500 / 600% INT)
      • Cooldown reduced from 100 to 60 / 40 / 20
      • Mana cost reduced from 100 / 125 / 150 to 100

Items

Bugfixes

  • Fixed Strength giving and additional 0.03 regen per second independent of other regeneration
    • This has been compensated with the above strength buff

07/08/2015

Chat commands

  • New : -bounty : displays how much each enemy hero is worth to you

Jungle

  • Replaced the bottom cliffs with trees
  • Added a path that links the middle of the turtle and troll camp to behind the outer bottom tower
  • Added a path that links the top of the triangle shaped bottom tree patch to the spider camp
  • Replaced part of the dark border near teleporters with trees
  • Number of trees from 1453 to 2462
  • Jungle buffs are now properly given to the owner of a summoned unit that gets the last hit

Heroes

  • Aghosth Portrait.png Aghosth
  • Ayler Portrait.png Ayler
    • Strength per level reduced from 2.8 to 2.2
  • Azazel Portrait.png Azazel
    • Plasma Blast.png Plasma Blast
      • Damage increased from 70 / 120 / 170 / 220 / 270 (+ 60% AP) to 80 / 140 / 200 / 260 / 320 (+ 80% AP)
      • Range increased from 800 to 1200
    • Bent Reality.png Bent Reality
      • The damage is now dealt on the explosion, rather than on cast
      • Explosion slow increased from 20 / 30 / 40 / 50 / 60% to 50 / 60 / 70 / 80 / 90%
  • Drelon Portrait.png Drelon
    • Thunder Shield.png Thunder Shield
      • Duration increased from 4 to 6
      • Cooldown increased from 14 / 12 / 10 / 8 / 6 to 14 / 13 / 12 / 11 / 10
  • Ganglione Portrait.png Ganglione
    • New hero icon
    • Might of the Priceless.png Might of the Priceless
      • On-hit magic damage ap scalinf increased from 25% to 35%
      • Attack speed increased from 25 / 50 / 75% to 50 / 75 / 100%
      • Now grants 40 / 50 / 60% movement speed
  • Gorippas Portrait.png Gorippas
    • Lethal Whirlwind.png Lethal Whirlwind
      • Updated visuals
      • Initial cleave damage increased from 40 / 65 / 90 / 115 / 140 (+ 70% AD) to 60 / 95 / 130 / 165 / 200 (+ 100% AD)
      • Initial cleave radius increased from 225 to 275
    • Infernal Rage.png Infernal Rage
      • Stasis duration reduced from 4 to 2.5
      • No longer refreshes on Gorippas's death
  • Rachet Portrait.png Rachet
  • Renso Portrait.png Renso
    • Strength per level reduced from 2.8 to 2.2
    • Unyielding March.png Unyielding March
      • Movement speed bonus reduced from 60% to 40%
  • Vaelnar Portrait.png Vaelnar
    • Corrupted Rift.png Corrupted Rift
      • Added an indicator only visible to Vaelnar that shows him where the projectile will start
        • This doesn't allow for precise aiming due to it not following the cursor, but rather the facing direction, but it still gives you an idea
  • Vamos Portrait.png Vamos
    • Fel Hound magic resistance increased from 0% to 50%
    • Death Offering.png Death Offering
      • Damage increased from 150 / 250 / 350 to 200 / 300 / 400
      • Stun duration increased from 0.5 / 0.75 / 1 to 1
  • Xornac Portrait.png Xornac
    • Overwhelming Strikes.png Overwhelming Strikes
      • Now increases Xornac's attack speed by 0 / 10 / 20 / 30 / 40% for the duration
    • Tusked One's Herald.png Tusked One's Herald
      • Mana cost per second reduced from 30 to 20
      • Lifesteal increased from 10 / 15 / 20% to 20 / 30 / 40%

Items

  • New items : Soul Devourer item.png Soul Devourer, Purulent Arcana item.png Purulent Arcana and Hunter's Spear item.png Hunter's Spear
  • Doom Reaver item.png Doom Reaver
    • Recipe cost increased from 500 to 650
    • Attack damage increased from 50 to 70
  • Poacher's Bow item.png Poacher's Bow
    • Moved to a new Jungling shop
    • Compressed tooltip by about 25%
  • Quelling Blade item.png Quelling Blade
    • Moved to a new Jungling shop
    • Compressed tooltip by about 25%
  • Sanguine Axe item.png Sanguine Axe
    • Recipe cost increased from 500 to 700
    • Attack damage increased from 50 to 60
    • Lifesteal increased from 10% to 12%
    • Passive reworked :
      • When at maximum health, store charges equal to the amount your lifesteal heals, up to 105-360, upon taking damage, they are quickly consumed to heal you for the same amount.
      • Maximum heal rate is 24% of your maximum health per second
  • Scarlet Ravager item.png Scarlet Ravager
    • Recipe cost increased from 400 to 900

Bugfixes

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