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We can now vote for the gamemode to play, before you can pick there is a 30 seconds timer during which each player may vote for the gamemode. After those 30 seconds, the mode with the highest votes is selected and players may go pick their heroes. Well, for now we have 2 gamemodes : All Pick (everyone picks who he wants) and One For All (the first hero to be picked is picked for everyone else).

Here are the lists of interactions that (should) happen when playing One For All :

  • Multiples instances of the same slowing field ability will not stack (ie Broken Ground.png Broken Ground and Frozen Breach.png Frozen Breach will stack with each other, but not 2 Frozen Breach.png Frozen Breaches).
  • Aghosth Portrait.png Aghosth
    • Casting one of his spells on a target already affected by that spell will completly override the previous one (and this does not (yet) prematurely detonates Scar of Death.png Scar of Death).
  • Herculeon Portrait.png Herculeon
    • Multiple Vortex Swing.png Vortex Swing will each act independently of eachother, with each restraining in its own area.
    • Multiple Roaring Lionheart.png Roaring Lionheart will stack with eachother for tons of damage.
  • Ian Portrait.png Ian
    • Higher Magic.png Higher Magic stacks are the same for all players, and the damage is calculated from the one who lands the final stack.
    • Multiple Disregard.png Disregard will stack with eachother for a massive "go ahead, cast a spell".
  • Ignis Portrait.png Ignis
    • Casting Burning Seal.png Burning Seal on a target already affected by it will completly override the previous one, without (yet) detonating the previous mark.
  • Rachet Portrait.png Rachet
    • If the same target affected by different Electro-hypnotic Contraption.png Electro-hypnotic Contraption, he will attack the player with the highest player number (in selection screen, the topmost players of a team have the lowest).
  • Stymire Portrait.png Stymire
    • Casting Shadow Touch.png Shadow Touch on a target already affected by it will completly override the previous one, without (yet) detonating the previous mark.
    • Each Stymire may detonate a Shadow Touch.png Shadow Touch placed by one of his teammates, with the damage being calculated using the AD and the Shadow Touch.png Shadow Touch level of the damager, not the one who placed the spell.
  • Vaelnar Portrait.png Vaelnar
    • Veilripper Spell.png Veilripper Spell will proc its bonus damage off an enemy affected by an ally's Foreverrest Curse.png Foreverrest Curse (it's intended that's it's against sleeping targets in general, not targets that you have put to sleep, I say it because it might not be obvious to everyone).
    • Each Vaelnar may use a Corruption Sign.png Corruption Sign placed by one of his teammates, with the mana drain depending on the level of Corruption Sign.png Corruption Sign of the damager, not the one who placed the spell.

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