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Might keep updating.

Those changes does not include non coded heroes, because.

  • General
    • Added Thunder Lizards!
      • One top, one bottom.
      • Initial spawn at 7 minutes (5 after minion spawn), respawn 5 minutes after being slain.
      • Each has its lair with lowered elevation, you can't harm a Thunder Lizard if you are not in its lair.
      • Killing a Thunder Lizard will give your whole team 225 gold and 200 experience.
      • Global notification upon spawn, respawn and death of a Thunder Lizard.
      • To do :
        • On death, leaves a "capture point" (think LoL's Twisted Treeline's altars, or Heroes of the Storm's mercenary camps/shrines on the dragon map).
        • When captured, grant your team a slow moving and revealed golem that will push for your team.
    • Sightly redesigned the bosses' lairs (especially the bottom one) and redone the path from top lane to the top boss lair.
      • Tree count from 1408 to 1544.
    • The following heroes now have 1-15% bonus magic resistance, scaling with levels.
    • You may now have lifesteal and on-hit magic damage scalings!
  • Heroes
    • Bree Portrait.png Bree
      • Exorcism.png Exorcism
        • AP scaling reduced from 60% to 25%.
        • Damage per kill reduced from 3 to 2.
      • Haunt.png Haunt cooldown increased from 1.5 to 2.5.
    • Gorippas Portrait.png Gorippas
    • Ju'shu Portrait.png Ju'shu
      • Tempest's Speed.png Tempest's Speed duration increased from 4 / 5 / 6 to 14.
        • This allows him to reach the outer towers.
      • Flashing Steel.png Flashing Steel now procs on-hit magic damage.
    • Sakura Portrait.png Sakura
      • Gale.png Gale now procs on-hit magic damage, regardless of the damage decay.
    • Treemor Portrait.png Treemor
      • Wild Vengeance.png Wild Vengeance
        • Damage increased from 30 / 40 / 50 / 60 / 70% AD to 10 / 40 / 70 / 100 / 130 (+ 110% AD).
        • Stun duration increased from 1 to 1.5.
      • Enigmatic Bark.png Enigmatic Bark
        • Health and mana cost rescaled from 35 to 20 / 25 / 30 / 35 / 40.
        • Cooldown rescaled from 7 / 6 / 5 / 4 / 3 to 4.
      • Cycle of Life.png Cycle of Life
        • Cooldown reduced from 180 / 165 / 150 to 120 / 100 / 80.
        • Range increased from 1300 / 1700 / 2100 to 3000 / 3500 / 4000.
  • Items
  • Wiki
    • As templates now supports lifesteal and on-hit magic damage (or OHMD) scalings (might need to find some better colors, post suggestions).

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