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Hero Background & Trivia Strategy
Cranite
the Crystal Golem
Cranite Portrait
Statistics
Primary attribute Strength
Strength 28 + (3.4)
Agility 20 + (2.0)
Intelligence 18 + (1.6)
Movement Speed 305
Turn Rate 0.6
Attack Range 128
Missile Speed Instant
Attack Duration 0.35 + 0.65
Cast Duration 0.4 + 0.5
Base Attack Time 1.5
Creator Mono

Cranite is a durable golem guy who can be played as a lane support or even partly as a ganker.

Model: http://www.hiveworkshop.com/forums/models-530/crystalgolem-49745/?prev=search%3Dgolem%26d%3Dlist%26r%3D20

Granite Golem would also work I guess, but it feels a little plain and crystals in his appearance/abilities/lore would have to be reworked to stones/granite etc :p


Lore

The woods slumbered, the rivers basked under a full moon. In a nearby cave known for it's precious and beautiful crystals, something magical was about to happen. The cave entrance itself was located behind a big, big waterfall called Sienna's Tears. The waterfall itself flew into the Sienna Lake, which had a river connected to it which ran through the entire woods...

In this very night, the moon shined brighter than ever. The lake reflected the light into the cave. It's mystical magical power had been utterly strong, and it shined onto a cyan crystal in the cave which slowly began to move soon after... It rose from the rocky ground, grew arms, legs, and even had a face. The crystal itself had turned into something you could call a "crystal golem", so to say.

Knowing nothing about his sudden appearance, he hears a beautiful voice outside and runs quickly outside, just to catch a glimpse of a water elemental rising out of the lake and moving through the woods. If he thought about it (with his limited ability to), the first thing that sprung to his mind that that elemental had awakened him. He was so touched by it that he wanted to call her a beautiful moon goddess when he was able to talk to her.

But he wouldn't. He ran as fast as he could after the water elemental, both of them under the shining full moon. The golem ran as fast as he could, but soon was exhausted and the water elemental had left his sight. Not sure what to do with his life, he moved away from his cave and went to search a nearby village. He set out on a quest to see the water elemental again. On his journey, he had also been given the name "Cranite" for no particular reason other than it sounded like a name which would fit him.

With every night that passes, Cranite thinks of the water elemental that he thinks brought him to life. He doesn't know much, if he knows anything, about this world, and he yet has to learn. But his determination will get him to his goal one day.

  • "The more solid the rock, the more determined they are." - Cranite


Concept

Hardened Courage
Cranite P

Upon spellcast, Cranite gains 10 / 20 / 30 / 40 bonus strength for 8 seconds. Further spellcasts refresh the duration.

Blocked Path
RANGE: 1000
COST: 70 mana
COOLDOWN: 22 / 19 / 16 / 13 / 10
Cranite Q

Active: Cranite makes a crystal rise from the ground at the target location for 7 seconds, dealing physical damage and granting nearby allies bonus armor while around it. The crystal can be targeted and if hit by any of Cranite's spells, will shatter but grant additional effects.

  • Physical Damage: 50 / 75 / 100 / 125 / 150 (+ 5% / 7.5% / 10% / 12.5% / 15% of maximum health)
  • Bonus Armor: 10 / 12.5 / 15 / 17.5 / 20
  • Crystal HP: 300 / 400 / 500 / 600 / 700
Impale
RANGE: 900
COST: 100 mana
COOLDOWN: 14 / 13 / 12 / 11 / 9
Cranite W

Active: Cranite makes crystals spike out of the ground in a 300-radius circle, dealing physical damage, stunning the enemy for 0.5 seconds and slowing them by 50% for 1 second.

  • Physical damage: 70 / 110 / 150 / 190 / 230 (+ 10% of maximum health)

If cast on a crystal, the circle expands to a 500-radius circle.

Imbued with Light
RANGE: 800
COST: 90 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Cranite E

Active: Cranite imbues the target ally, granting them bonus armor and magic resist for 3 seconds.

  • Armor increase: 20 / 25 / 30 / 35 / 40
  • Magic resist increase: 3% / 6% / 9% / 12% / 15%

If cast on the crystal, the bonus turns into an aura but is halved.

Shake the Earth
RANGE: 1200
COST: 100 mana
COOLDOWN: 140 / 120 / 100
Cranite R

Active: Cranite slams the ground, dealing physical damage stunning every enemy hero in a line.

  • Physical damage: 150 / 250 / 350 (+ 2x STR)
  • Stun duration: 1 / 1.25 / 1.5

If this hits the crystal, it shatters in a 600-radius circle and applies the damage from Shake the Earth again.

Change log

05.10.2014

• Added

• Changed R Crystal Interaction: Instead of stunning the most nearby enemy hero, it will now reapply the damage from Shake the Earth in a big circle.

• Crystal now shatters upon ability use, has a 7 second duration and has HP

• Added Lore

• W now has a maximum health ratio, and the radius if cast on the crystal has been changed to 500 instead of 400

• Changed Title

• Changed E bonus armor to a flat amount

• Changed Crystal HP to a flat amount

• Passive now lasts 8 seconds instead of 4 seconds.


Hero Roster

Implemented Heroes

Unimplemented Heroes

Shelved Heroes

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