|the Shadow's Vessel|
|Strength||22 + (2.2)|
|Agility||24 + (2.8)|
|Intelligence||18 + (1.9)|
|Base Attack Time||1.6|
Stymire is a champion suggestion by SirAston, He uses the Avatar of Vengeance-model. In addition, he also uses the Lesser Voidwalker-model and Elder Voidwalker-model as part of his kit (for Living Shades and Nightmares, respectively).
Being a lane-centric assassin with carry-potential, Stymire gets rewarded for last-hitting by creating a short-lived pseudo-minion that puts his enemies in a position where defense is tough to uphold. Darkness Personified increases his pushing potential while Shadow Grasp and No Escape are his main tools for damaging his main targets, even able to insta-kill HP-heavy adversaries with relative ease. Creating a Nightmare out of an existing Living Shade is also a great way to put pressure on the enemy lane. Stymire's main weakness, though, is his low INT, requiring him to keep an eye on his mana if he want to actually use his insta-kill. He also has no tools to buff anything but his damage, making him very susceptible to CC.
Rough stats for Living Shade (who now scale with hero level): Low HP and defensive stats, just enough to survive 2-4 basic hits or 1-2 damaging spells from an average hero at the same level. No MP Decend AD and AS to pose a threat without being overwhelming for the average hero (unless in masses). 310 MS, 315 MS at Level 7 and 320 MS at Level 13 (if that is painful to code, just 310 MS) Either no or extremely low gold drop on kill due to their spammable nature.
Rough stats for Nightmare (who scales with ability level): Take Annie's Tibbers as a template (tanky, can dish out good damage to several enemies nearby, not the fastest guy, moderate gold drop on kill).