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Stymire
the Shadow's Vessel
Champion
Statistics
Primary attribute Agility
Strength 22 + (2.2)
Agility 24 + (2.8)
Intelligence 18 + (1.9)
Movement Speed 315
Turn Rate 0.6
Attack Range 128
Missile Speed Instant
Attack Duration TBA + TBA
Cast Duration TBA + TBA
Base Attack Time 1.6
Creator SirAston

Stymire is a champion suggestion by SirAston, He uses the Avatar of Vengeance-model. In addition, he also uses the Lesser Voidwalker-model and Elder Voidwalker-model as part of his kit (for Living Shades and Nightmares, respectively).

Being a lane-centric assassin with carry-potential, Stymire gets rewarded for last-hitting by creating a short-lived pseudo-minion that puts his enemies in a position where defense is tough to uphold. Darkness Personified increases his pushing potential while Shadow Grasp and No Escape are his main tools for damaging his main targets, even able to insta-kill HP-heavy adversaries with relative ease. Creating a Nightmare out of an existing Living Shade is also a great way to put pressure on the enemy lane. Stymire's main weakness, though, is his low INT, requiring him to keep an eye on his mana if he want to actually use his insta-kill. He also has no tools to buff anything but his damage, making him very susceptible to CC.

Shade Control
Champion

Killing a unit summons a Living Shade for three seconds. It automatically attacks the closest enemy, they scale with Stymire's level and it can be controlled by Stymire. There can't be more than 6 Living Shades on the field at the same time.

Shadow Grasp
RANGE: 700
COST: 20 / 30 / 40 / 50 / 60 mana
COOLDOWN: 6
Champion

Active: Target enemy gets marked for 2 seconds. If the target gets damaged by Stymire or his summons, the mark ignites, dealing magic damage.

  • Magic Damage: 80 / 120 / 160 / 200 / 240 (+ 65% AD)
Darkness Personified
Champion

Passive: Basic attacks against enemies have a chance to create a Living Shade as long as there aren't too many Living Shades on the field.

  • Summoning Chance: 25 / 35 / 45 / 55 / 65%
  • Living Shade-Limit: 2 / 3 / 4 / 5 / 6
No Escape
RANGE: 600
COST: 80 / 90 / 100 / 110 / 120 mana
COOLDOWN: 19 / 18 / 17 / 16 / 15
Champion

Active: After a 0.5 second channel, Stymire appears behind the target and deals physical damage. In addition, if the target is close to death, Stymire also instantly kills the target. The threshold is doubled for minions and non-epic monsters.

  • Physical damage: 100% / 120% / 140% / 160% / 180% AD
  • HP-threshold: 2 / 4 / 6 / 8 / 10% of target's MaxHP.
Nightmare Persona
RANGE: 1200
COST: 100 mana
COOLDOWN: 140 / 115 / 90
Champion

Active: Target Living Shade gets sacrified to create a Nightmare. In addition to its relatively high HP for a non-hero and cleaving melee attacks, the Nightmare also shares Stymire's Shade Control and Darkness Personified.

  • Nightmare duration: 20 / 30 / 40

Rough stats for Living Shade (who now scale with hero level): Low HP and defensive stats, just enough to survive 2-4 basic hits or 1-2 damaging spells from an average hero at the same level. No MP Decend AD and AS to pose a threat without being overwhelming for the average hero (unless in masses). 310 MS, 315 MS at Level 7 and 320 MS at Level 13 (if that is painful to code, just 310 MS) Either no or extremely low gold drop on kill due to their spammable nature.

Rough stats for Nightmare (who scales with ability level): Take Annie's Tibbers as a template (tanky, can dish out good damage to several enemies nearby, not the fastest guy, moderate gold drop on kill).

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