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Thessalac
the Essence Reaver
Champion
Statistics
Primary attribute Intelligence
Strength 21 + (1.2)
Agility 13 + (1.8)
Intelligence 22 + (2.5)
Movement Speed 305
Turn Rate 0.6
Attack Range 128
Missile Speed Instant
Attack Duration ? + ?
Cast Duration ? + ?
Base Attack Time 1.6
Creator SirAston

Thessalac is a hero suggestion made by SirAston using this model. Warning: Since it has been a long time since my last contribution, I may be rusty and will most likey don't get numbers right at all.

An INT-centric melee assassin who becomes more powerful with every kill he delivers or notices nearby. The early-to-midgame acquirable Ectoshot opens up a whole new playstyle where he not only increases his zoning potential, but also gains a reliable source of magic damage.

His high STR for someone INT-based ensures that he can survive the early game somewhat, but he'll lose that advantage fast if he can't trigger his Stench of Murder and his AGI isn't high enough to make a defensive build worthwhile for long. That said, if he manages to farm some INT, Ectoshot will give him a bump of power early and he excels in the midgame where teamfights happen, giving him a good amount of bonus INT. In any case, Gravereaver will serve as his main mobility skill during battle, keeping the distance close and uncomfortable thanks to Cathartic Wound and Reality Rupture. When the time is right, Protean Storm will unleash a powerful point-blank AoE that reaps the fruit of his INT-farming.

Thessalac has low mobility for a melee assassin and is pretty much only half a fighter's worth, but managing his shortcomings in the early game will pay off greatly, gradually enabling him to duel better, be more valuable in teamfights, push harder and resist mages more efficiently. Should the last threshold of Stench of Murder be met during a game, he'll truly shine on the battlefield.

Stench of Murder
Champion

Being within 900 range of a dying enemy hero permanently increases Thessalac's Intelligence by 2.

Reaching certain thresholds with his Intelligence bestows him new powers.

  • 35: Thessalac gains access to a new ability (Ectoshot; D).
  • 45: Thessalac gains 15% lifesteal.
  • 55: Thessalac's attacks cleave with 80% AD.
  • 65: Thessalac's base Magic Resistance increases to 35%
  • 75: Thessalac's Ectoshot doesn't cost mana anymore.

Gravereaver
RANGE: 525
COST: 70 / 80 / 90 / 100 / 110 mana
COOLDOWN: 12 / 11 / 10 / 9 / 8
Champion

Active: Thessalac dashes in the chosen direction, dealing physical damage to enemies on his path (Attack Slam). Enemy heroes hit by Gravereaver are dealt additional damage.

  • Physical Damage: 70 / 85 / 100 / 115 / 130 (+ 40% AD)
  • Bonus Damage: 15 / 25 / 35 / 45 / 55 (+ 65% INT)
Reality Rupture
RANGE: 375
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 13
Champion

Active: Thessalac curses target enemy hero (Spell Channel), slowing him by 35%. Basic attacks on the hero during the slow increases Thessalac's attack speed for 1.5 seconds.

  • Slow Duration: 1 / 1.25 / 1.5 / 1.75 / 2
  • Attack Speed Increase: 50% / 65% / 80% / 95% / 110%
Cathartic Wound
RANGE: (Melee Range)
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 17 / 15 / 13 / 11 / 9
Champion

Active: Thessalac slashes target enemy with his magic-empowered claw (Spell Throw), interrupting the target and dealing physical damage.

  • Physical Damage: 60 / 90 / 120 / 150 / 180 (+ 8% of target's current health)
Ectoshot
RANGE: (The equivalent of 500 attack range)
COST: 40 mana
COOLDOWN: 4
Champion

Active: Thessalac shoots a slow-travelling ball of ethereal energy at target enemy (Spell), dealing magic damage and applying on-hit effects.

  • Magic Damage: 110% INT (+ 25% AD) (+ 15% AP)
Protean Storm
RANGE: 625
COST: 100 / 125 / 150 mana
COOLDOWN: 100
Champion

Active: After channeling for ca. one second, Thessalac releases a sphere of chaotic energy (Spell Slam), dealing magic damage to nearby enemies that greatly scales with Thessalac's Intelligence.

  • Magic Damage: 100 / 175 / 250 (+ 200% / 300% / 400% INT)

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