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Granite
the Haze
Champion
Statistics
Primary attribute Agility
Strength 25 + (2.4)
Agility 22 + (1.7)
Intelligence 21 + (1.9)
Movement Speed 305
Turn Rate 0.3
Attack Range 500
Missile Speed 1200
Attack Duration 0.6 + 0.4
Cast Duration 0.55 + 1.2
Base Attack Time 1.8
Creator Xyclone010
Frost Arrow
Champion

Haze's ability apply Frost for 5s, stack up to 4 times. Haze can attack a target with Frost to consume the mark, slow the target by 15 / 20 / 25 / 30% per stack for 1.5s.

  • Note: If you consume Frost mark, you can't apply stack on the target for 2s.
Skyfall Arrow
RANGE: 700
COST: 30 mana
COOLDOWN: 3
Champion

Active: After 0.5s delay, an ice arrow land at the 100-radius target location, dealing physical damage. The arrow deals more damage if the target is slowed.

  • Damage: 40 / 60 / 80 / 100 / 120 (+80% Agility)
  • Damage if Slowed: 60 / 90 / 120 / 150 / 180 (+120% Agility)
Frost Arrow
RANGE: 1000
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 15 / 13 / 11 / 9 / 7
Champion

Active: Haze channels for 1s before release an ice arrow, dealing damage to enemies its pass through. Haze can recast to detonate the arrow, apply another stack of Frost to enemies around the arrow location.

  • Damage: 80 / 120 / 160 / 200 / 240 (+50% AD)
  • Detonate Radius: 150 / 200 / 250 / 300 / 350
Fasten Arrow
Champion

Passive: Haze basic attack deals addition magic damage, base on the distance between Haze and the target.

  • Base Damage: 10 / 15 / 20 / 25 / 30
  • Bonus Damage Per 100 Unit: 4 / 6 / 8 / 10 / 12
  • Maximum Bonus Damage: 30 / 45 / 60 / 75 / 90
Death from Afar
RANGE: 1500
COST: 150 mana
COOLDOWN: 100 / 80 / 60
Champion

Passive: Enemy with 4 stacked Frost mark will have the mark consumed and stunned for a short duration.

  • Stun Duration: 1 / 1.5 / 2

Active: Haze focus on a single enemy champion, channels for up to 3s. During this time, Haze shoots 6 arrows rapidly to the target. Each arrow apply Frost and gains bonus damage from Fasten Arrow.

  • Physical Damage per Arrow: 40
  • Maximum Physical Damage: 240
  • Note:

These arrows can be blocked by the target ally, deals damage to the first enemy champion on their paths.

Maximum Damage Per Arrow: 60% AD and 90 Magic Damage from Fasten Arrow.

This can be used to start a teamfight. A great Frost Arrow and Death from Afar often put 2 to 3 targets stunned while deal massive damage.

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